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Digitalisation demands digital down to the core

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As digitalisation continues to entrench itself as a strategic direction, it’s important that organisations understand what true digital transformation should address, says QUINTON PIENAAR, CEO of Agilitude.

“In order to make digital transformation a reality business should pay careful consideration to the overall process and how these will need to be adapted to suit a digital environment. In addition, how will applications be changed to allow for a new digital process,” says Pienaar.

The description of today’s environment as ‘being the age of the customer’ is an apt one considering that the modern customer is a digital being with high expectations of the digital experience they receive. Pienaar notes how those same high expectations apply to the digital experience organisations deliver.

“Often a digital transformation will migrate central work teams to distributed work that happens right where the customer is. This means applications need to be available outside of the firewall, designed with the customer in mind and allow for an enjoyable experience.”

Allowing for an enjoyable customer experience means that all touchpoints should harmonise with solutions that offer a unified view of the customer journey while also minimising IT challenges and improving collaboration. “Keeping the customer in mind applies equally to every channel the business engages across, delivering the right content via the right application at the right time. Doing this well becomes a competitive advantage,” he says.

According to the World Economic Forum’s white paper titled Digital Transformation of Industries released in January this year, becoming a digital enterprise requires far more profound changes than merely investing in the latest digital technologies. The research notes that a key challenge will be to reinvent applications strategies that align with the new digital reality, while at the same time supporting the innovation businesses will need to remain competitive.

“Going forward, businesses will differentiate themselves based on how well they meet the challenges of handling complex application strategies, including packaged applications, analytics, customer applications, cloud-based applications and mobile apps. Done well, each application environment should deliver a seamless results and a compelling customer experience,” Pienaar adds.

Truly digital enterprises will have to continuously work to create more dynamic business processes, connected platforms, analytics and collaboration capabilities, while simultaneously bearing in mind the need to meet the customer where they are. “While there are several key factors to keep in mind while evaluating an organisation’s core applications, it’s crucially important to understand what digital transformation should address. Knowing the desired outcome will ensure smoother processes, and ultimately the freedom to focus on delivering value rather than the technology itself,” Pienaar says.

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AppDate: DStv taps Xbox, Hisense for app

DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack worked

To win a set of three Fortnite Funko Pop Figurines, click here.

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