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Data journalism in Africa: 6000 to be trained

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Google has announced its support for a Digital Journalism initiative that will see 6 000 African journalists trained in data journalism skills by the end of February 2018.

Google News Lab and the World Bank are working with Code For Africa to give journalists in Africa support to better understand the Web and how to use the tools available to them online.

The Code For Africa Digital Journalism initiative will take place over the next 9 months, to February 2018, It will see 6 000 journalists trained in 12 major African cities: Abuja, Lagos, Nairobi, Cape Town, Johannesburg, Durban, Casablanca, Dakar, Freetown, Dar es Salaam, Kampala, and Yaounde.

Code For Africa is a data journalism and civic technology initiative operating across Africa that trains and supports journalists and civic activists to better understand and use web tools for news reporting and storytelling.

Training will take place in three formats.

  • Beginning June 15, in-person training sessions will be held in the cities mentioned above. In each city, we will conduct training in 3 newsrooms and training will be held twice a month for the duration of the initiative.
  • Beginning August, a massive open online course (MOOC) will be made freely available online, covering a range of web concepts and practices for digital journalists.
  • We will also hold monthly study group meetups in collaboration with Hacks/Hackers to provide more focused, in-person instruction. Monthly meetings will take place in Cameroon, Kenya, Morocco, Nigeria, Senegal, Sierra Leone, South Africa, Tanzania and Uganda.

“The Web and digital tools present an interesting array of options for journalists, but learning how to use these tools can be a daunting task for many media people,” said Daniel Sieberg, Head of Training & Development at Google News Lab.

“While the global news industry faces a knowledge challenge with regards to digital tools, Africa, by virtue of its non-digital education systems, faces even greater odds in the battle for digital integration in news and storytelling. In Nigeria for instance, only a few of the journalism institutions offer training programs that focus on Web tools, and many top news organisations lose out on stories due to their inability to utilise newer and more engaging digital techniques.”

In 2016, Google announced its commitment to train one million African youth within one year to help them create and find jobs via the Web.

Sieberg said: “With the Digital Journalism initiative we want to contribute to the growth of Africa’s news and media ecosystem by training present and future practitioners on how to employ existing tools to tell stories, and support them to create locally-relevant tools that will reshape how Africans consume news.”

* The website for interested media to register on is live and can be found here – https://academy.codeforafrica.org/

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AppDate: DStv taps Xbox, Hisense for app

DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack worked

To win a set of three Fortnite Funko Pop Figurines, click here.

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