A recent report has shown that boys and girls have very different Internet browsing habits, meaning that disparate approaches are needed to keep them safe online.
The results of the Growing Up Online – Connected Kids survey conducted by Kaspersky Lab and iconKids&youth show that boys and girls aged 8-16 behave very differently on the Internet, meaning different approaches are required to keep them safe. This is useful information for parents who want to protect their children against online threats.
Girls like to use smartphones, while boys prefer computers and game consoles. Boys are generally more likely to be addicted to computer games: they cite them more often in their list of daily online activities, while girls opt for communication on social networks and instant messengers. When it comes to their preferred method of communication, girls cite calls and messages more often, which is unsurprising considering their love of smartphones.
Probably due to their sociability, girls tend to choose family members or friends more often as a source of information, while boys rely more on the Internet for news. Boys are also more likely than girls to think they know how to use the Internet and how to protect themselves online.
At the same time, according to the survey, boys are less inhibited on the Internet than girls: they provide lots of personal information on social networking sites and pretend to be older than they really are. They also try to bypass parental controls on their devices and hide information about online activity from their parents. And there is something to hide – according to their own admission, boys are more likely than girls to access content that is inappropriate for children.
“The research shows that parents of boys should pay close attention to what their sons are doing online. They need to use up-to-date parental controls that can’t be bypassed in order to safeguard their madcap boys from unwanted or dangerous information, for example, games that are not intended for children. Meanwhile, moms and dads of girls need to pay more attention to whom their daughters are communicating with online. Social networks and messengers are often used by dubious characters with ulterior motives to worm their way into a child’s confidence,” advises Andrei Mochola, Head of Consumer Business at Kaspersky Lab.
For more advice on protecting children on the Internet, visit kids.kaspersky.com.
Information about a technical solution to these problems can be found at Kaspersky Safe Kids.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.