To cheat or not to cheat? That is the question. When PC games are making a mockery of your 3 a.m. sanity, who hasn`t been tempted with the thought of all those sneak-cheats floating around the Web? Allan Glogauer gives in to his little red devil and gives UHS Web and Reader a go… (with heartfelt apologies to Shakespeare, of course).
A dramatic Gadget review, in four acts, with prologue:
To cheat or not to cheat? That, as Hansie has highlighted to us recently, is indeed the question. In those wretched midnight hours, as an impossibly difficult game plays out its mockery on your PC`s screen, who amongst us has not been tempted? Who has not heard the dark voices urging us to discreetly log onto the Net in the dead of night, access all the cheats you need to solve the infernal game, and stash them quickly in a Word document for retrieval at some later time?
Stand aside, all ye whose gaming conscience be pure! For in this Gadget review, I`m about to unveil a tool designed for… cheating! Yes, fellow gamers, an earnest decision faces you now. Read on, and you will know a path to easy cheats. For many of you, this may not be the first time, nor the only path you have taken to cheater-dom.
(Dramatic music builds:) But for those of you without a stain or your gamer`s record, look away. For you may not survive the temptation posed by (pause for dramatic effect) the Universal Hint System (UHS) Web site and the UHS Reader!
Act 1: Is it ready to use?
Finding hints to a whole bunch of games is as simple as pointing your browser to http://www.uhs-web.com. Once there, you`re presented with a large list of games.
Select the game you`re stumped on, and follow the hints as far as you dare. The beauty of the UHS system is the valid and important distinction made between “hints”” and “”cheats””. The UHS folk know that it`ll ease your conscience, and make your gameplay a whole lot more enjoyable, if they deliver “”hints”” bit by bit rather than blabbing an entire “”spoiler”” all over your screen in one unstrategic and tactless move. This way you`ll be able to learn just enough to solve a puzzle yourself – albeit with a little help – rather than having that privilege swept out from under you quicker than you can say “”Hansiegate””.
Act 2: Is it easy to use?
You`ll be able to access as many hints as you like on the UHS web site, but you have to remain online to do so. Enter the UHS Reader, a just-short-of-1-Meg downloadable, self-extracting file. Download it from , and give it a coupla clicks to install it.
The Reader allows you to download all the hints for a particular game in one swallow, and to stow them away until your patience has run out and you`re in need of a helping hand. The reader also uses the same hint-by-hint methodology used by the site, but won`t allow you to access the very last hints of games until you`ve paid a $20 registration fee.
Act 3: Does it work as advertised?
Yes, exactly. Both the UHS Web and the Reader provide you with only as much info as you want. It`s easy to download the hint files you need, and the interface is simple and user-friendly enough. The Reader also allows you to search the hints file for certain words, and a few other tricks.
Act 4: Is it value for money?
Visiting the Web site costs absolutely nothing. If you really do log on to get just one hint at a time, and you find you keep going back for more and more hints, then you may well want to shell out the $20 for the Reader. That way, your housemates won`t hear the telltale sounds of your modem begging for help when you`re in a tight spot…”
New Pokémon adventures coming to Nintendo Switch
The Pokémon Company announced two new Pokémon games on the franchise’s 23rd birthday.
Nintendo announced two new Pokémon games: Pokémon Sword and Pokémon Shield. The games take place in the Galar region, which is an expansive region with diverse environments— an idyllic countryside, contemporary cities, thick forest, and craggy, snow-covered mountains.
The people and the Pokémon who live there work together closely to develop the industries in the region. Fans will have the opportunity to visit various Gyms in the Galar region in their quest to become Champion. They will not be alone, since the newly discovered Pokémon they choose to be their first partner will be by their side.
The announcement was made at Nintendo’s Pokémon Direct online presentation today by Tsunekazu Ishihara, president and CEO of The Pokémon Company.
Ishihara said: “Pokémon Sword and Pokémon Shield are the latest adventures in the Pokémon video game journey that began twenty-three years ago on this day. Since then, Trainers around the world have discovered new Pokémon, engaged in epic battles, and made countless memories along the way. We look forward to continuing this journey by exploring a stunning new region in the Pokémon universe when the games launch later this year on Nintendo Switch.”
The adventure begins in Pokémon Sword and Pokémon Shield when players choose one of three new Pokémon—Grookey, Scorbunny, or Sobble. Grookey, a Grass-type Chimp Pokémon, is mischievous and full of boundless curiosity. Bursting with energy, Scorbunny, a Fire-type Rabbit Pokémon, is always running about. The stealthy Sobble, a Water-type Water Lizard Pokémon, shoots out attacks as it hides itself in water.
Click here to watch the trailer for the latest Pokémon game.
Pokémon Sword and Pokémon Shield, developed by Game Freak Inc., will be launching late 2019 exclusively on the Nintendo Switch system.
Spider-Verse gets mobile AR
8th Wall, Trigger and Amazon Web Services Bring Spider-Man to Life with Mobile Web AR Experience.
In anticipation of the recently release of Sony Pictures’ Spider-Man: Into the Spider-Verse, last week, 8th Wall and Trigger announced the launch of the film’s Mobile Web AR Experience. The immersive AR camera is built using 8th Wall Web and Amazon Sumerian technology running on Amazon Web Services (AWS) and is designed to let users interact with Spider-Man in augmented reality (AR) where they can take pictures and share them with friends.
The Spider-Verse Web AR Experience, powered by 8th Wall Web and Amazon Sumerian technology and produced by Trigger, is designed to allow users to easily jump directly into Spider-Man’s AR world on any smartphone, without having to download an app.
“Spider-Man is a perfect match for AR not only because his acrobatic moves and iconic poses lend themselves well to the format, but because he’s one of the most relatable superheroes,” said Rose Phillips, SVP, Digital Marketing at Sony Pictures Entertainment. “We’re excited to collaborate with 8th Wall, Amazon Sumerian and Trigger on Spider-Verse Web AR Experience and bring it to all – and new – Spider-Man fans.”
Phil Lord and Christopher Miller, the creative minds behind The Lego Movie and 21 Jump Street, bring their unique sensibilities to a fresh version of a different Spider-Man Universe, with a groundbreaking visual style that’s the first of its kind. Spider-Man™: Into the Spider-Verse introduces Brooklyn teen Miles Morales, and the limitless possibilities of the Spider-Verse, where anyone can wear the mask. Directed by Bob Persichetti, Peter Ramsey, and Rodney Rothman from a screenplay by Phil Lord and Rodney Rothman and story by Phil Lord, the producers are Avi Arad, Amy Pascal, Phil Lord & Christopher Miller and Christina Steinberg.
“The Spider-Verse Web AR Experience demonstrates how established brands can dramatically enrich their customer experiences and better engage with their fans,” said Erik Murphy-Chutorian, CEO at 8th Wall. “Augmented reality allows consumers to dive deeper into the worlds of their favorite products and characters. Sony Pictures has deepened and enriched the Spider-Man experience with the innovative work they’ve produced with Trigger and 8th Wall, and powered by AWS. It’s the perfect example of how AR for the web is the best new medium for brands to make their content come to life while increasing the accessibility and interactivity of their stories.”
“Spider-Man is in our DNA. My team has been a digital developer since the first Spider-Man film and Trigger has been developing AR for Spider-Man properties at Sony Pictures since 2014. We’re excited to continue this longstanding collaboration with this experience for Spider-Man: Into the Spider-Verse,” says Jason Yim, CEO and Executive Creative Director for Trigger. “We believe Web AR is the final barrier for mass adoption of AR and we are honored to be part of the first large-scale web AR campaign with Sony Pictures, AWS, and 8th Wall as partners. Web AR will not only become the first entry to AR for most audiences, but it will build a foundation of behavior that will lift adoption in social, mobile and head mounted AR.”
“Mobile Web AR is making possible for Sony Pictures to bring people into the world of Spider-Man and engage with the character like never before,” said Kyle Roche, General Manager, Amazon Sumerian, Amazon Web Services, Inc. “Using Amazon Sumerian, the teams at 8th Wall and Trigger were able to deliver an immersive browser based AR experience and do so without any specialized programming or 3D graphics expertise. Together with Sony Pictures, we’re changing the way fans experience their favorite web slinger.”