The constant worry of virus outbreaks, malware and cyber espionage are often overlooked by business mangers, despite their CIO’s warning’s. KIBBY, REGIONAL Director at VMware Sub-Saharan Africa, believes the time is now for management to take heed of the malicious software out there and pay more attention to security.
The shuffling feet and the groaning voices echoing in the virtual dark of the organisation are not the zombie apocalypse. No, the moaning shouts of pain are the soundtrack of the cyber security conundrum. Where business leaders remain in the dark, scratching for insight into the real issues behind the security warnings and IT decision makers wave wildly on the other side of the room, desperately trying to get someone’s attention. In spite of consistently worrying outbreaks, statistics and attacks, cyber security remains plagued by a lack of understanding, limited internal resources, poor planning in the event of a breach and no cross-silo communication.
A recent survey by VMware found that organisations are under increased risk of serious cyber-attack with almost one fifth of IT decision makers (ITDM) in South Africa expecting to be hit within the next few days and 49% believing their organisation is vulnerable to an attack. These are scary figures made even scarier by the fact that 52% of respondents felt there wasn’t a plan in place to address a security breach, and that only a small number of people within the business even knew such a plan existed. In fact, the research found that 43% of organisations which have a plan in place only have a few people aware of its existence and 10% either don’t have a plan or don’t know of one.
Added to this, there is a perception among IT decision makers that their board or C-Suite does not pay the right amount of attention to cyber-security and the issues which surround it. There is a reason – senior management doesn’t know how much of an issue it really is.
While IT experts can assess the threats and challenges without breaking a proverbial sweat, they need to communicate these more clearly. IT has to sit down and explain security birds and bees to the C-Suite so that all parties can come together to ensure there is planning and prioritisation around cyber security. It is a topic which must become a standard feature of the boardroom agenda and the IT decision maker is responsible for putting it there.
The survey found that many ITDMs were as guilty of not prioritising the cyber security story as the C-Suite thanks to limited budgets and allocation being pulled back across a number of silos. This included 23% cutting on mobile security, 18% reducing spend on threat monitoring and 24% dropping the budget on encryption investment. In light of the current economic conditions and a market that redefines the concept of mercurial, flat budgets are expected, but security has to remain a priority as the cost impact of a breach can be astronomical.
Budget constraints aside, security breaches are already significantly outpacing the amount spent on security. Ad hoc approaches to solutions are no longer capable or prepared enough to cope with the cyber onslaught. The statistics bandied about in media and research papers are all telling the same tale – cybercrime is rising, it is more organised, it is more targeted and nobody is sacrosanct. Every organisation, from the small business to the enterprise to the mega-conglomerate, is vulnerable to an attack.
The ITDM has to turn on the lights so the C-Suite can see what they’re up against and provide them with the right levels of support. Protecting critical assets and company reputation must remain a discussion point for both business and IT leaders and plans have to be put in place to ensure the organisation, from the top down, is aware of what needs to be done in the event of a breach.
Smash hits the
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.