Gaming is not just a good business for developers and manufacturers, but is also quite viable for cybercriminals. Steam Stealer malware is constantly evolving and its goal is to steal online gaming credentials and sell them on the black market.
In an industry worth over an estimated hundred billion US dollars, gaming is not just big business for developers and manufacturers, but for cybercriminals too. Steam Stealer is a constantly evolving breed of malware that is responsible for hijacking the user accounts of the popular gaming platform, Steam. The malware’s goal is to steal online gaming items and user account credentials, and then resell them on the black market. It is distributed to cybercriminals under a malware-as-a-service business model with an extremely low entry price of up to $30 USD.
Steam is one of the most popular entertainment multi-OS distribution platforms. Owned by Valve, it has over 100 million registered users and several thousand games available for download worldwide. Its popularity makes it a large and attractive target for fraudster groups, who can sell Steam user credentials for $15 USD on the black market. According to recently published official Steam data, 77,000 Steam accounts are hijacked and pillaged every month.
According to Kaspersky Lab researcher, Santiago Pontiroli, and his independent research colleague Bart P., a new breed of malware known as Steam Stealer is the prime suspect in the pilfering of numerous user accounts from Valve’s flagship platform. The duo believes the malware was originally developed by Russian-speaking cybercriminals; they have found many language traces in several underground malware forums to suggest this.
Steam Stealer works in a malware-as-a-service business model: it is available for sale in different versions, with distinct features, free upgrades, user manuals, custom advice for distribution, and more. When it comes to these types of malicious campaigns the usual starting price for “solutions” is in the range of $500 USD. However, Steam Stealers have a ludicrously low price, being commonly sold for no more than $30 USD. This makes the malware highly attractive for ‘wannabe’ cybercriminals all around the world.
The propagation of Steam Stealers is mainly, but not solely, done either via fake cloned websites distributing the malware, or through a social engineering approach, where the victim is targeted with direct messages.
Once the malware is in the user’s system it steals the entire set of Steam configuration files. Once this is done it locates the specific Steam KeyValue file that contains user credentials, as well as the information that maintains a user’s session. When cybercriminals have obtained this information, they can control the user’s account.
Stealing gamer accounts was once a resource-light way for script kiddies to make a quick profit, by selling them on underground forums. Now however, criminals have realised the true market value of these accounts. The opportunities now lie in stealing and selling user gaming items that may be worth thousands of dollars. Organised cybercriminals simply don’t want to leave that money on the table.
Kaspersky Lab experts have discovered nearly 1200 samples of different Steam Stealers that have been attacking tens of thousands of users around the world, especially in Russia and other Eastern European countries, where Steam’s platform is extremely popular.
“The gaming community has become a highly desirable target for cybercriminals. There has been a clear evolution in the techniques used for infection and propagation, as well as the growing complexity of the malware itself, which has led to an increase in this type of activity. With gaming consoles adding more powerful components and the Internet of Things on our doorstep, this scenario looks like one that will continue to play out and become more complex. At Kaspersky Lab, we hope that our research will develop into an ongoing investigation, bringing a much-needed balance to the gaming ecosystem. Security should not be something developers think about afterwards but at an early stage of the game development process. We believe that cross-industry cooperation can help to improve this situation,” comments Santiago Pontiroli, Global Research & Analysis Team, Kaspersky Lab.
Kaspersky Lab detects Steam Stealers trojan groups as: Trojan.Downloader.Msil.Steamilik; Trojan.Msil.Steamilik; Trojan-psw.Msil.Steam amongst others. Targets of these trojans are largely spread around the globe with Russia, the US, Europe (France and Germany), India and Brazil, leading the way.
To stay safe, users need an up-to-date security solution so they can enjoy their favourite games without the fear of being exploited. Most security products have a “gaming mode”, such as the one in Kaspersky Internet Security, so that users can enjoy their games without getting any notifications until the end of their session. In a bid to help its own users stay safe, Steam also offers several security measures to protect accounts and increase the difficulty for hijacking mechanisms.
ConceptD: Creatives get a tech brand of their own
The unveiling of a new brand by Acer recognises the massive computing power needed in creative professions, writes ARTHUR GOLDSTUCK
It’s a crisp Spring morning in Brooklyn. The regular water taxi from Manhattan pulls up at Duggal Greenhouse on the edge of the East River. It’s a building that symbolises the rejuvenation of Brooklyn as a hub of artistic and creative expression.
Inside the vast structure, global computer brand Acer is about to unveil its own tribute to creativity. Company CEO Jason Chen takes to the stage in faded blue jeans and brown t-shirt, underlining the connection of the event to the informality of the area.
“Brooklyn is become more and more diverse,” he tells a gathering of press from around the world, attending the Next@Acer media event. “It’s an area that is up and coming. It represents new lifestyles. And our theme today is turning a new chapter for creativity.”
Every year, Next@Acer is a parade of the cutting edge in gaming and educational laptops and computers. New devices from sub-brands like Predator, Helios and Nitro have gamers salivating. This year is no different, but there is a surprise in store, hinted in Chen’s introduction.
As a grand finale, he calls on stage Angelica Davila, whose day job is senior marketing manager for Acer Latin America. But she also happens to have a Masters degree in computer and electric engineering. A stint at Intel, where she joined a sales and marketing programme for engineers, set her on a new path.
For the last few months, she has been helping write Acer’s next chapter. She has shepherded into being nothing less than a new brand: ConceptD.
Click here to read more about ConceptD.
Which voice assistant wins battle of translators?
Take the most famous phrase from the Godfather – “I’m going to make him an offer he can’t refuse” – or “The only thing we have to fear is fear itself” from the inaugural address of US President Franklin Delano Roosevelt and see just how the virtual assistants do in translating them using their newly introduced Neural Machine Translation (NMT) capabilities. One Hour Translation (OHT), the world’s largest online translation service, conducted a study to find out just how accurate these new services are.
OHT used 60 sentences from movies and famous people ranging from the Godfather and Wizard of Oz to Neil Armstrong, the first man to set foot on the moon, US presidents Franklin Delano Roosevelt and John Fitzgerald Kennedy and historical figures like Leonardo da Vinci and Aesop. The sentences were translated by Google Assistant, Amazon’s Alexa and Apple’s Siri from English to French, Spanish, Chinese and German and then given to five professional translators for their assessment on a scale of 1-6.
Google Assistant scored highest in three of the four languages surveyed – English to French, English to German and English to Spanish and second in English to Chinese. Amazon’s Alexa, whose translation engine is powered by Microsoft Translator, was tops in the English to Chinese category. Apple’s Siri was second place in English to French and English to Spanish and third place in English to German and English to Chinese. (See chart). All three virtual assistants are compatible with mobile phones.
“The automated assistants’ translation quality was relatively high, which means that assistants are useful for handling simple translations automatically,” says Yaron Kaufman, chief marketing officer and co-founder of OHT. He predicts that “there is no doubt that the use of assistants is growing rapidly, is becoming a part of our lives and will make a huge contribution to the business world.”
A lot will depend on further improvements in NMT technology, which has revolutionized the field of translation over the past two years. All the companies active in the field are investing large sums as part of this effort. “OHT is working with several of the leading NMT providers to improve their engines through the use of its hybrid online translation service that combines NMT and human post-editing,” notes Kaufman. He adds that this will no doubt have a huge impact on the use of assistants for translation purposes.
OHT has made a name for itself in assessing the level of translations by NMT engines. Its ONEs Evaluation Score is a unique human-based assessment of the leading NMT engines conducted on a quarterly basis and used as an industry standard.