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SA entries make semi-finals of Mozilla challenge

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Mozilla has named two South African entrants in its selection of five semifinalists for its global Equal Rating Innovation Challenge.

South Africans Tim Human and Dr. Carlos Rey-Moreno, both residing in Cape Town, were two of the five semifinalist team leaders announced. Furthermore, Steve Song, a born South African who is now living in Canada, is among the final five.

Katharina Borchert, Mozilla’s Chief Innovation Officer, and Marlon Parker, Founder of Reconstructed Living Lab (RLabs) and part of the Challenge’s panel of judges, announced the semifinalists and discussed the trends that were seen across submissions at an event held at RLabs in Cape Town on 17 January.

“Not giving people access to information creates a socio-economic divide, not just a digital divide,” said Parker. “Every person on the planet needs to have hope, which is what the internet is for. It gives you information, it gives you a choice, it gives you an option. This is why I wanted to be a part of this Challenge and become a judge.”

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Mozilla’s judging panel evaluated the submissions against the criteria of compliance with Equal Rating, affordability and accessibility, empathy, technical feasibility, as well as scalability, user experience, differentiation, potential for quick deployment, and team potential.

Each team will receive 8 weeks of mentorship from experts within the Mozilla community, covering topics such as policy, business, engineering, and design. The mentorship is broad to better assist the teams in building out their proposed concepts.

The semi-finalists are:

Gram Marg Solution for Rural Broadband

  • Team Leader: Prof. Abhay Karandikar
  • Location: Mumbai, India
  • Open source low-cost hardware prototype utilizing Television White Spectrum to provide affordable access to rural communities.

Freemium Mobile Internet (FMI)

  • Team Leader: Steve Song
  • Location: Lunenburg, Nova Scotia, Canada
  • A new business model for telecommunication companies to provide free 2G to enable all the benefits of the open web to all.

Afri-Fi: Free Public WiFi

  • Team Leader: Tim Human
  • Location: Cape Town, South Africa
  • Model to make Project Isizwe financially sustainable by connecting brands to an untapped, national audience, specifically low-income communities who otherwise cannot afford connectivity.

Free Networks P2P Cooperative

  • Team Leader: Bruno Vianna
  • Location: Rio de Janeiro, Brazil
  • Cooperative that enables communities to set-up networks to get access to the Internet and then supports itself through the cooperative fees, and while co-creating the knowledge and respecting the local cultures.

Zenzeleni “Do it for yourselves” Networks (ZN)

  • Team Leader: Dr Carlos Rey-Moreno
  • Location: Cape Town, South Africa
  • Bottom-up telecommunications co-operatives that allows the most disadvantaged rural areas of South Africa to self-provide affordable communications at a fraction of the cost offered by other operators.

While Mozilla will disclose further information about all of these teams and their projects in the coming weeks, some themes occurred in the overall submission process:

  • Cooperatives were a popular mechanism to grow buy-in and share responsibility and benefit across communities. This is in contrast to a more typical and transactional producer-consumer relationship.
  • Digital literacy was naturally integrated into solutions, but was rarely the lead idea. Instead it was the de facto addition. This signals that digital literacy in and of itself is not perceived as a full solution or service, but rather an essential part of enabling access to the Internet.
  • Many teams took into account the unbanked and undocumented in their solutions. There seemed to be a feeling that solutions for the people would come from the people, not governments or corporations.
  • There was a strong trend for service solutions to disintermediate traditional commercial relationships and directly connect buyers and sellers.
  • In media-centric solutions, the voice of the people was as important as authoritative sources. User generated content in the areas of local news was popular, as was enabling a distribution of voices to be heard.

What’s next

Following the mentorship period, on March 9th, Mozilla will host a day-long event in New York on the topic of affordable access and innovation where the semifinalists will present their concepts.

Following the presentations to the judges at this Demo Day, there will be a week of open voting on EqualRating.com to determine the winners of the Challenge which will be announced at RightsCon in Brussels on March 29th.

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AppDate: DStv taps Xbox, Hisense

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack would have worked.

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