Project Bloodhound would not have been possible without the local community, a mobile operator and a software giant, writes ARTHUR GOLDSTUCK
Project bloodhound is more than just about a car. Software from a global organisation, connectivity from a South African mobile operator, and the support of a local community have all been critical to the project, says its director, Richard Noble.
“It’s astonishing what the team in Kimberley has done with minimal resources. They got going with the local people from Rietfontein, where there was 90% unemployment, and made them part of the project. It’s brought a tremendous amount of resources into the area, and given the community an economic lifeline.”
Key elements of the project included MTN putting up radio masts in the area, and the Department of Water Affairs bringing forward a water pipeline project.
“MTN has given the community masts with better 3G than in London. The water pipeline means they can make bricks, which previously had to be transported from Upington at very high cost. So development is accelerating. And now, when we get there, the world will descend on Hakskeen Pan, and they are all going to need looking after. Local people will benefit big time.”
The radio masts are critical to the project.
“MTN has put up full radio masts as a result of an agreement it made back in 2012. It’s a truly wonderful thing to happen, because it means data from the car can be bounced across Kalari dessert to Upington, where we have a portal, and is beamed across the Internet.
“We have 550 data channels coming from car, and have to get it to Upington, to the Web, and then worldwide. We believed fervently we could do it, but everyone took it with a pinch of salt. Two things happened to make it possible, starting with the MTN mast.”
The second was the backing of global database software giant Oracle. They agreed to provide all the technology needed for data transfer, storage and distribution to 230 countries. This includes cutting edge software platforms like Oracle’s Internet of Things cloud service, data visualisation using augmented reality, and advanced analytics using artificial intelligence.
“It’s raised the tide of the whole project,” said Noble.
Smash hits the Nintendo Switch
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.