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More than half of SA Internet users hit by malware

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A recent study has revealed that 57% of South African Internet users have encountered malicious software during the last year.

An international study conducted by Kaspersky Lab and B2B International has revealed that, in South Africa, 57% of Internet users encountered malicious software during the last year and in most cases (77%), this had a negative impact on both users and their devices. Malware was most commonly encountered on Windows computers – with 83% of all Windows users stating that they had been affected in the last 12 months. However, Android and Mac OS X users were not immune, with 13% and 6% citing infections on their devices, respectively.

Locally, 14% of users believe their device was infected after visiting a suspicious website; and 19% stated they become infected because they used someone else’s USB flash drive, and 8% believe  a malicious app disguised as a legitimate programmme, was installed. Yet another 8% of South African’s surveyed said their devices were infected after opening an email attachment. The greater part of those polled, 19%, could not explain how malware ended up on their device.

Significantly, four out of five infections caused problems for those affected. Most often (46% of cases) users noticed computer performance slowed down, 43% of respondents experienced obtrusive advertising (e.g. the browser redirected them to unwanted websites) and 32% of those surveyed found unsolicited programmes on their devices.

Overall, (33%) of local user’s experienced financial losses as a result of malware infection. As well as having to pay a ransom to criminals, victims spent money on restoring a device or data, on software to eliminate the effects of an infection, and some even had to buy a replacement device. When financial losses were incurred, the average cost of an attack amounted to R130.

“The costs and unpleasant effects of a malware infection can be avoided with a little prudence. For instance, do not insert unverified USB sticks in a device, only use official app stores, keep the operating system and applications up to date and scan files with a security solution before opening them. The ability to foresee potential problems and take precautions is the key to staying safe,” explains Elena Kharchenko, Head of Consumer Product Management, Kaspersky Lab.

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Smash hits the Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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