Warner Bros, TT Games, LEGO and Marvel have launched LEGO Marvel’s Avengers, a new super hero adventure that allows players to relive moments from the Marvel Cinematic Universe through six Marvel Studios films.
Interactive Entertainment, LEGO Marvel’s Avengers is now available for the PlayStation 4 and PlayStation 3 computer entertainment systems, PlayStation Vita handheld entertainment system, Xbox One, Xbox 360, the Wii U system from Nintendo, the Nintendo 3DS family of systems and PC.
LEGO Marvel’s Avengers is the first video game to feature storylines from the critically-acclaimed film Marvel’s The Avengers and its hit sequel Marvel’s Avengers: Age of Ultron, as well as playable content based on additional Marvel Studios blockbusters, including Marvel’s Captain America: The First Avenger, Marvel’s Iron Man 3, Marvel’s Thor: The Dark World and Marvel’s Captain America: The Winter Soldier.
“LEGO Marvel’s Avengers celebrates the thrilling world of Avengers as only a LEGO game can,” said Tom Stone, Managing Director, TT Games. “Players of all ages will be able to experience their favourite Marvel moments in a brand new way, through six different blockbuster films across the Marvel Cinematic Universe, while also exploring an incredible amount of classic Avengers characters and content from famed Marvel Comics, all with our unique LEGO style and humour. It’s an epic combination for fans and newcomers alike.”
“Both the LEGO and Marvel brands appeal to fans of all ages through a multitude of retail, media and interactive channels,” said Peter Phillips, EVP/GM, Interactive & Digital Distribution, Marvel Entertainment. “With the incredible success of LEGO Marvel Super Heroes, focusing on Marvel Cinematic Universe characters and stories in LEGO Marvel’s Avengers was a natural fit for fans and the business.”
In LEGO Marvel’s Avengers, gamers can play and unlock more than 200 characters, with over 100 new characters that have not appeared in a LEGO videogame before. For the first time, players can execute incredible Avengers Team-Up Moves resulting in incredible combos when using core Avengers, including Black Widow, Captain America, Hawkeye, Hulk, Thor and Iron Man.
LEGO Marvel’s Avengers also features a unique take on open world gameplay, with eight different environments to explore within the Marvel Cinematic Universe, including the expansive streets of Marvel’s New York, as well as Asgard, Barton’s Farm, Malibu, the S.H.I.E.L.D. Base Exterior, Sokovia, South Africa and Washington, D.C. Players can freely roam around these open world locations using brand new gameplay mechanics, allowing Hulk to super jump off skyscrapers, Quicksilver to speed run over water or even play as giant characters, like the menacing Fing Fang Foom, who can grow to the size of tall buildings. Open World Manhattan will also be available on handheld consoles for the first time so fans can enjoy the sprawling concrete jungle on the go, anytime, anywhere.
The Season Pass, which is available on PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC, can be purchased separately and features content packs based on Marvel properties, including Black Panther, Captain Marvel, Doctor Strange, Marvel’s Agents of S.H.I.E.L.D. and The Masters of Evil.
Fans can also enjoy DLC packs based on the upcoming Marvel Studios films Marvel’s Captain America: Civil War and the recently released Marvel’s Ant-Man, available as a FREE download exclusively for PlayStation 4 and PlayStation 3 players for a limited time. Marvel’s Captain America: Civil War DLC pack is available starting today and Marvel’s Ant-Man DLC pack will launch later this spring.
LEGO Marvel’s Avengers is rated 13V and is now available for PlayStation 4 and Xbox One at a suggested retail price of R699, PlayStation 3 and Xbox 360 at a suggested retail price of R599, PlayStation Vita at a suggested retail price of R499 and Nintendo 3DS and PC at a suggested retail price of R399.
Worldwide ICT spending poised to hit $4.3-Tn in 2020
Worldwide spending on ICT will increase by 3.6% this year over 2019, with commercial and public sector spending accounting for well over half the total
A new forecast from International Data Corporation (IDC) predicts worldwide spending on information and communications technology (ICT) will be $4.3 trillion in 2020, an increase of 3.6% over 2019. Commercial and public sector spending on information technology (hardware, software and IT services), telecommunications services, and business services will account for nearly $2.7 trillion of the total in 2020 with consumer spending making up the remainder.
Serena Da Rold, program manager in IDC’s Customer Insights and Analysis group, says: “The slow economy, weak business investment, and uncertain production expectations combined with protectionist policies and geopolitical tensions — including the US-China trade war, threats of US tariffs on EU automobiles and the EU’s expected response, and continued uncertainty around the Brexit deal — are still acting as inhibitors to ICT spending across regions. On the upside, our surveys indicate a strong focus on customer experience and on creating innovative products and services driving new ICT investments. Companies and organizations across industries are shifting gears in their digital transformation process, investing in cloud, mobility, the Internet of Things, artificial intelligence, robotics, and increasingly in DevOps and edge computing, to transform their business processes.”
IT spending will make up more than half of all ICT spending in 2020, led by purchases of devices (mainly mobile phones and PCs) and enterprise applications. However, when combined, the three IT services categories (managed services, project-oriented services, and support services) will deliver more than $750 billion in spending this year as organizations look to accelerate their digital transformation efforts. The application development & deployment category will provide the strongest spending growth over the 2019-2023 forecast period with a five-year compound annual growth rates (CAGR) of 11.1%.
Telecommunications services will represent more than one-third of all ICT spending in 2020. Mobile telecom services will be the largest category at more than $859 billion, followed by fixed telecom services. Both categories will see growth in the low single digits over the forecast period. Business services, including key horizontal business process outsourcing and business consulting, will be about half the size of the IT services market in 2020 with solid growth (8.2% CAGR) expected for business consulting.
Consumer ICT spending will grow at a much slower rate (0.7% CAGR) resulting in a gradual loss of share over the five-year forecast period. Consumer spending will be dominated by purchases of mobile telecom services (data and voice) and devices (such as smartphones, notebooks, and tablets).
Four industries – banking, discrete manufacturing, professional services, and telecommunications – will deliver 40% of all commercial ICT spending in 2020. IT services will represent a significant portion of the spending in all four industries, ranging from 50% in banking to 26% in professional services. From there, investment priorities will vary as banking and discrete manufacturing focus on applications while telecommunications and professional services invest in infrastructure. The industries that will deliver the fastest ICT spending growth over the five-year forecast are professional services (7.2% CAGR) and media (6.6% CAGR).
More than half of all commercial ICT spending in 2020 will come from very large businesses (more than 1,000 employees), while small businesses (10-99 employees) and medium businesses (100-499 employees) will account for nearly 28%. IT services will represent a significant portion of the overall spending for both market segments – 54% for very large businesses and 35% for small and medium businesses. Application and infrastructure spending will be about equal for very large businesses while small and medium businesses will invest more in applications.
“SMBs are increasingly embracing digital transformation to take advantage of both the opportunities it presents, and the disruption it can mitigate,” says Shari Lava, research director, Small and Medium Business Markets at IDC. “Digitally determined SMBs, defined as those that are making investments in digital transformation-related technology, are almost twice as likely to report double-digit revenue growth versus their technology indifferent peers.”
IDC’s Worldwide ICT Spending Guide Industry and Company Size is IDC’s flagship all-in-one data product capturing IT spending across more than 120 technology categories and 53 countries. This IDC Spending Guide will provide a granular view of the market for IT spending from a country, industry, company size, and technology perspective. This comprehensive database delivered via pivot table format or IDC’s custom query tool allows the user to easily extract meaningful information about various technology markets and industries by viewing data trends, relationships, and making data comparisons across more than three million data points.
The Worldwide Small and Medium Business Spending Guide provides detail on small and midsize business IT spending across 40 technology categories in nine geographic regions and 53 countries. Spending details are also provided for four company size categories: 1–9 employees, 10–99 employees, 100–499 employees, and 500–999 employees. Unlike any other research in the industry, the comprehensive spending guide was designed to help IT decision-makers to clearly understand the direction of SMB spending today and over the next five years.
Hackers hit SA with fake VPN
Kaspersky researchers have detected an unusual malicious campaign that uses phishing to mimic a popular VPN service. This helps spread AZORult, a Trojan stealer, under the guise of installers for Windows. The campaign, which kicked off at the end of November 2019 with the registration of a fake website, is currently active and focused on stealing personal information and cryptocurrency from infected users. This shows that cybercriminals are still hunting for cryptocurrency, despite reports that interest in the currency has died down. AZORult is highly active: in 2019 this malware targeted 78,189 users in Africa, with 16,975 users located in South Africa, 8,165 in Kenya and 1,965 in Nigeria. January 2020 has already seen the continuation of this dangerous trend, with 759 users hit in South Africa, 128 in Nigeria, and 639 in Kenya.
AZORult is one of the most commonly bought and sold stealers on Russian forums, due to its wide range of capabilities. This Trojan poses a serious threat to those whose computers may have been infected as it is capable of collecting various data, including browser history, login credentials, cookies, files from folders, cryptowallet files, and can also be used as a loader to download other malware.
In a world where privacy is heavily fought for, VPN services play an important role by enabling additional data protection and safe internet browsing. Yet cybercriminals try to abuse the growing popularity of VPNs by impersonating them, as is the case in this AZORult campaign. In the most recent campaign, the attackers created a copy of a VPN service’s website, which looks exactly the same as the original with the only exception being a different domain name.
Links to the domain are spread through advertisements via different banner networks, a practice that is also called ‘malvertizing’. The victim visits the phishing website and is prompted to download a free VPN installer. Once a victim downloads a fake VPN installer for Windows, it drops a copy of AZORult botnet implant. As soon as the implant is run, it collects the infected device’s environment information and reports it to the server. Finally, the attacker steals cryptocurrency from locally available wallets (Electrum, Bitcoin, Etherium, and others), FTP logins, and its passwords from FileZilla, email credentials, information from locally installed browsers (including cookies), credentials from WinSCP, Pidgin messenger and others.
Upon the discovery of the campaign, Kaspersky immediately informed the VPN service in question about the issue and blocked the fake website.
“This campaign is a good example of how vulnerable our personal data is nowadays”, says Dmitry Bestuzhev, head of Kaspersky’s Global Research and Analysis Team (GReAT) in Latin America in Latin America. “In order to protect it, users need to be cautious and be especially careful when surfing online. This case also shows why cybersecurity solutions are needed on every device. When it comes to phishing copies of websites, it is very difficult for the user to differentiate between a real and a fake version. Cybercriminals often capitalise on popular brands and this trend is not likely to die down. We strongly recommend using a VPN for protection of data exchange on the web, but it is also important to closely study where the VPN software is downloaded from.”
Kaspersky detects this threat as HEUR:Trojan-PSW.Win32.Azorult.gen
Read more about this AZORult campaign on Securelist.com.