Two second year students from the Nelson Mandela Metropolitan University (NMMU) have been listed among the 33 top teams competing at the 2015 Imagine Cup World Finals in Seattle.
Following a heavily contested World semi-finals involving 150 student projects from 64 countries, two second year students from the Nelson Mandela Metropolitan University (NMMU) find their team – Digital Interactive Games – listed amongst the 33 top teams competing at the 2015 Imagine Cup World Finals in Seattle taking place July 28 –31.
Imagine Cup is a global student technology competition that provides opportunities for students across all disciplines to team up and use their creativity, passion and knowledge of technology to create applications, games as well as integrated solutions that have the potential to change the way we live, work and play. The South African leg of the competition is co-sponsored by Microsoft South Africa and Department of Science and Technology.
“Microsoft Imagine Cup empowers tertiary education students of all ages and skill levels with the tools, programmes, and instruction to turn innovative ideas into reality. Whether they’re building a game, designing an app, or launching a project, Imagine Cup will help them develop their idea and boldly bring it to life,” says Clifford De Wit, Developer Experience Director at Microsoft South Africa.
Possessing that ‘cease the day’ mindset.
Digital Interactive Games consists of two students, Jason Cross and Nicholas Jordaan, who are both attending NMMU in Port Elizabeth. Cross and Jordaan are currently second year students and are studying Software Development.
The team’s project is called PYA Maze of Gods and is a 3D Labyrinth style game that has been built to challenge the player’s problem solving skills, reaction time as well as their ability to overcome the obstacles. For fans of fantasy, the game involves in-depth lore along with detailed character profiles. In the game, PYA, is the name given to the realm of the gods.
They both share a passion for game development and met each other in the first week of varsity, when Jason decided to put together a team in the hopes of making a game. Nicolas was one of the first people he approached in support of that cause.
To get the programming ball rolling both budding game developers taught themselves Unity Personal Edition (formally known as Unity Free) and Autodesk Maya. During their first year at varsity, the pair entered PYA Maze of Gods in the local round of the Imagine Cup, making them the first ever first year students in South Africa to not only compete and win at the local level of the Imagine Cup, but also progress from the Global Semi-finals to the World Finals.
“This phenomenal achievement reassures us that South Africa is on the right path of developing skills in software development that is able to compete with the rest of the world. Initiatives such as Imagine Cup provides an avenue through which to develop future IT entrepreneurs who will soon be creating jobs for the youth,” says Dr Quentin Williams, Strategic Research Manager at the CSIR’s Meraka Institute.
Cross explains their drive in the following manner: “Don’t be afraid to go into something you truly have a passion for or to take the initiative for what you wish to do one day. Don’t wait until someone offers it or you get taught how to. There is a ton of resources available for anyone to teach themselves as well as exciting opportunities like Imagine Cup. So just go, learn and make sure you have fun doing it.”
Seattle is calling
Cross and Jordaan are looking forward to going to Seattle for the first time and competing in the World finals of the 2015 Imagine Cup.
“It is the greatest feeling either of us has ever experienced career wise. We could never have dreamed we would make it this far in the competition, but we are honoured to have the opportunity to represent South Africa in this category,” says Jordaan.
He added that they also cannot wait to meet and learn from all of the Microsoft officials and hopes that this experience will help them start their own game development company. Previous winners of the South African leg of the Imagine Cup has gone on to do exactly this.
For instance, 2007 Imagine Cup winner Devin de Vries and his colleagues managed to build a successful and thriving business around their winning entry called Where is my transport. This solution provides commuters in select South African cities like Cape Town with up-to-the-minute information and timetables for taxis and buses, directly to their smartphones.
“Like previous winners of the Imagine Cup have shown, technology can be a powerful tool for addressing local development challenges and we believe that the youth of the country can be important partners in this endeavour,” says Ms Jeanette Morwane, Director: ICT and Services Industry at the Department of Science and Technology.
According to Cross, Digital Interactive Games plan to build on their achievements. “We want to expand our team to keep pushing our limits and develop games to the best of our abilities,” he concludes.
Money talks and electronic gaming evolves
Computer gaming has evolved dramatically in the last two years, as it follows the money, writes ARTHUR GOLDSTUCK in the second of a two-part series.
The clue that gaming has become big business in South Africa was delivered by a non-gaming brand. When Comic Con, an American popular culture convention that has become a mecca for comics enthusiasts, was hosted in South Arica for the first time last month, it used gaming as the major drawcard. More than 45 000 people attended.
The event and its attendance was expected to be a major dampener for the annual rAge gaming expo, which took place just weeks later. Instead, rAge saw only a marginal fall in visitor numbers. No less than 34 000 people descended on the Ticketpro Dome for the chaos of cosplay, LAN gaming, virtual reality, board gaming and new video games.
It proved not only that there was room for more than one major gaming event, but also that a massive market exists for the sector in South Africa. And with a large market, one also found numerous gaming niches that either emerged afresh or will keep going over the years. One of these, LAN (for Local Area Network) gaming, which sees hordes of players camping out at the venue for three days to play each other on elaborate computer rigs, was back as strong as ever at rAge.
MWeb provided an 8Gbps line to the expo, to connect all these gamers, and recorded 120TB in downloads and 15Tb in uploads – a total that would have used up the entire country’s bandwidth a few years ago.
“LANs are supposed to be a thing of the past, yet we buck the trend each year,” says Michael James, senior project manager and owner of rAge. “It is more of a spectacle than a simple LAN, so I can understand.”
New phenomena, often associated with the flavour of the moment, also emerge every year.
“Fortnite is a good example this year of how we evolve,” says James. “It’s a crazy huge phenomenon and nobody was servicing the demand from a tournament point of view. So rAge and Xbox created a casual LAN tournament that anyone could enter and win a prize. I think the top 10 people got something each round.”
Read on to see how esports is starting to make an impact in gaming.
Blockchain is generally associated with Bitcoin and other cryptocurrencies, but these are just the tip of the iceberg, says ESET Southern Africa.
This technology was originally conceived in 1991, when Stuart Haber and W. Scott Stornetta described their first work on a chain of cryptographically secured blocks, but only gained notoriety in 2008, when it became popular with the arrival of Bitcoin. It is currently gaining demand in other commercial applications and its annual growth is expected to reach 51% by 2022 in numerous markets, such as those of financial institutions and the Internet of Things (IoT), according to MarketWatch.
What is blockchain?
A blockchain is a unique, consensual record that is distributed over multiple network nodes. In the case of cryptocurrencies, think of it as the accounting ledger where each transaction is recorded.
A blockchain transaction is complex and can be difficult to understand if you delve into the inner details of how it works, but the basic idea is simple to follow.
Each block stores:
– A number of valid records or transactions.
– Information referring to that block.
– A link to the previous block and next block through the hash of each block—a unique code that can be thought of as the block’s fingerprint.
Accordingly, each block has a specific and immovable place within the chain, since each block contains information from the hash of the previous block. The entire chain is stored in each network node that makes up the blockchain, so an exact copy of the chain is stored in all network participants.
As new records are created, they are first verified and validated by the network nodes and then added to a new block that is linked to the chain.
How is blockchain so secure?
Being a distributed technology in which each network node stores an exact copy of the chain, the availability of the information is guaranteed at all times. So if an attacker wanted to cause a denial-of-service attack, they would have to annul all network nodes since it only takes one node to be operative for the information to be available.
Besides that, since each record is consensual, and all nodes contain the same information, it is almost impossible to alter it, ensuring its integrity. If an attacker wanted to modify the information in a blockchain, they would have to modify the entire chain in at least 51% of the nodes.
In blockchain, data is distributed across all network nodes. With no central node, all participate equally, storing, and validating all information. It is a very powerful tool for transmitting and storing information in a reliable way; a decentralised model in which the information belongs to us, since we do not need a company to provide the service.
What else can blockchain be used for?
Essentially, blockchain can be used to store any type of information that must be kept intact and remain available in a secure, decentralised and cheaper way than through intermediaries. Moreover, since the information stored is encrypted, its confidentiality can be guaranteed, as only those who have the encryption key can access it.
Use of blockchain in healthcare
Health records could be consolidated and stored in blockchain, for instance. This would mean that the medical history of each patient would be safe and, at the same time, available to each doctor authorised, regardless of the health centre where the patient was treated. Even the pharmaceutical industry could use this technology to verify medicines and prevent counterfeiting.
Use of blockchain for documents
Blockchain would also be very useful for managing digital assets and documentation. Up to now, the problem with digital is that everything is easy to copy, but Blockchain allows you to record purchases, deeds, documents, or any other type of online asset without them being falsified.
Other blockchain uses
This technology could also revolutionise the Internet of Things (IoT) market where the challenge lies in the millions of devices connected to the internet that must be managed by the supplier companies. In a few years’ time, the centralised model won’t be able to support so many devices, not to mention the fact that many of these are not secure enough. With blockchain, devices can communicate through the network directly, safely, and reliably with no need for intermediaries.
Blockchain allows you to verify, validate, track, and store all types of information, from digital certificates, democratic voting systems, logistics and messaging services, to intelligent contracts and, of course, money and financial transactions.
Without doubt, blockchain has turned the immutable and decentralized layer the internet has always dreamed about into a reality. This technology takes reliance out of the equation and replaces it with mathematical fact.