There are no easy solutions to the many enmeshed challenges of e-waste, but by designing for reuse, repair, refurbishing and recycling, we can make real progress, writes ED BOYD Senior VP, Experience Design Group, Dell.
Global concern about the mountains of e-waste generated every year has been rising for quite some time – and with good reason: In 2014, the United Nations estimated that humans produced 41.8 million metric tons of electronic waste – and even though IT products made up just 7 percent of that waste, that still represents almost 2.9 million metric tons of waste or 2.9 billion kilograms our industry generated in a single year.
For all the concern about user experience in design, there is one aspect of product design that gets ignored entirely too often by others – one that has major impacts on the business, the environment, and people around the world: end-of-life design.
Designing for a second life requires a deep understanding of the downstream processes for handling electronics. One way to enable this is to open up dialogue between designers and recyclers. These experiences and conversations with recyclers get the designers thinking about beautiful products that are also optimised for repair, refurbishment, and recycling.
Big and small changes can make refurbishing and recycling significantly easier. For instance, on a recent field trip our engineers learned that having laptop cases open from the top instead of the bottom greatly extends the time it takes to dismantle. Using snap fits vs. glues and adhesives help minimize processing time. And designing instruction manuals with icons, pictures, and videos rather than text allows recyclers to work and repair at the same time instead of pausing to read detailed instructions.
Modular thinking is another way to address e-waste. One example that we’ve employed with our commercial notebooks is creating a single access door for all major components, which makes it easier for users to repair by themselves versus requiring a user guide and trained technician.
Your trash is our treasure
Turns out “trash” can be a workable and cost effective material for designers. We’re seeing it in the growth of the circular economy, with innovative uses of waste products being turned into the building blocks of exciting projects and products. Adidas, for example, just made a slick shoe out of ocean plastic – a material we’re exploring for use in our packaging.
This idea of turning trash into treasure holds true for electronics design as well. Some of us in the industry are using recycled plastics for our products. At Dell, we are turning the plastic from e-waste into new parts for OptiPlex all-in-ones, desktops and monitors. We are also using other industries’ excess carbon fiber in select Latitude, and Alienware laptops.
Critical to all of this is strong recycling infrastructure. If Dell did not have recycling operations in 83 countries and territories, “closing the loop” would become more challenging.
We owe it to our customers, our communities and our planet to continue pushing the boundaries of what’s possible with design. It’s not always just about the beauty on the outside, but the hidden beauty: the resources we leave out, what we recycle, and how we extend the workable life for the next person to enjoy.
Smash hits the
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.