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Don’t write Generation Z’s ideas in chalk

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Generation Zs are the driving force behind the adoption digital information, as visual learning allows us to retain information better, writes AVESH SUBBIAH, Product Manager: Voice & Infrastructure at Nashua.

You’ve heard it before: bookstores are shrinking; magazine sales are plummeting. E-readers and video are more prolific and accessible than ice in the freezer. The important question is, why? It’s not as simple as ‘digital is everything’. There’s a second element at play that’s at the core of the unthinkably rapid digital movement: people absorb information better as multimedia.

Generation Zs are the driving force behind the adoption of information beyond the physical page. It seems they’re onto something: studies confirm that learning in visuals allows us to retain information better.

Not only is the information retained better, it’s absorbed quicker in the first place. Experts predict the human eye can register up to 36 000 visual messages in just an hour, and that visuals are processed sixty times faster in the brain than text.

#NewSchool

So while doomsday preppers criticise the reduction in paper and adoption of visual information processing, Generation Zs are likely learning quicker and more effectively than generations before them. In light of this trend, it makes sense that classrooms and learning environments are being reimagined to facilitate visual learning.

It’s not only individual device-driven learning that’s taking over – it’s the reinvention of communal learning equipment too. Digital, interactive whiteboards are the new kid in the classroom, being rolled out by schools looking to future-proof their learning environments.

Keep ‘em engaged

These interactive devices are the educational solution to the most commonly asked question by school management: how do we relate to Generation Z and keep them actively interested in what they’re learning? Luckily for those having to play catch-up quickly, digital whiteboards were made to keep learners engaged.

The combined sound, video and text formats possible when teaching with interactive whiteboards is a unique cocktail of multimedia that enhances cognitive stimulation. Studies reflect the use of visuals can improve learning by up to 400%.

What’s critical to the success of digital whiteboards is also the ability to collaborate on work whilst it’s being taught – information can be edited and shared instantly, and ideas saved at the touch of a button. Thoughts, lists and inspiration aren’t erased, they’re safely stored.

Which means open season for the free-flow of ideas – the ideal tool for learners who, by the very nature of their environment having grown up in the 2000s, think laterally.

Learn to work

This also means preparing learners properly for their entry (one day) to the workplace which will be an entirely different experience by the time they get there. Contemporary workspaces are being equipped with digital whiteboards because corporate leadership also need to foist themselves into the hearts and minds of their next influx of employees: Generation Zs. When it comes to learning environments, digital innovation doesn’t mean a classroom of robotic learners with their noses stuck to iPads.

It can mean a creative hub, where learners speak up and feel confident to share ideas, and improve their own performance in an increasingly competitive space by retaining more of what they’re learning. Digital whiteboards are the first of many learning innovations that can and will improve and grow the minds of tomorrow.

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Competitions

Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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