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Don’t confuse biometrics with strong authentication

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The information we want to keep private is increasingly at risk, but no-one wants that information protected by cumbersome passwords. FRANS LABUSCHAGNE, Entersekt country manager UK and Ireland, believes that the stage is set for large-scale biometrics.

As our world becomes more digitalised, the information we want to keep private is increasingly at risk – and yet no-one wants that information protected by cumbersome security measures which do not fit in with our pace of living. As such, the stage seems to be set for the large-scale adoption of super-convenient biometric technology, especially on the mobile. Different forms of biometric security have already begun working their way into the banking and payments industries; among these are face, fingerprint, iris, palm, vein and voice.

Everyone with a stake in digital banking security has been tracking the rapid developments in biometrics and debating the technology’s usefulness in the battle against cybercrime. There is little doubt that biometrics will play an important role in securing mobile services, particularly when viewed from the perspective of user convenience. But it is also fair to point out that biometrics can place enterprises and their customers at risk if deployed as the sole means of user identification and transaction authentication.

To effectively secure high-risk transactions, banks and other financial service providers need a strong base layer of security, such as that offered by Entersekt’s Transakt platform, to which biometrics can be added via a flexible plug-in as required for increased risk levels or improved user experience.

Unlike usernames and passwords, which we can change at will, we only have one set of biometric data. If this falls into hackers’ hands, it becomes of no use to us for authentication purposes. The consensus amongst industry experts, such as the FIDO Alliance, is that we must limit the exposure of our private biometric data by not sharing it, and keeping it instead locked down on our personal devices. Even then, our biometrics are still only as safe as the technology of our devices allows them to be. Devices can be rooted or jailbroken, and their owners often engage in risky behaviour.

Attackers have already figured out how to bypass many of today’s biometric solutions, and the fight for supremacy between financial service providers and hackers will only intensify over time. Biometrics can play a valuable role in user verification, but for the strong authentication of users and sensitive transactions, more than one authentication factor must be in place. The three possible factors are knowledge (something the user knows), possession (something the user has), and inherence (something the user is). This means that even so-called dual biometrics, which entails using, for example, both a fingerprint and a “selfie” for authentication, does not qualify as strong authentication, because both mechanisms are of the same factor.

Identity theft and account takeover strategies are increasing in sophistication and impact, making the balance between user experience and security more complex – and more challenging – than ever. As is proved almost daily, no single security measure will hold for long against persistent attacks from cybercriminals. It is only by layering cutting-edge technologies such as digital certificates with biometrics that an institution will be able to stand up to fraud.

Selecting an authentication solution that combines the highest level of protection with the lowest possible user friction will ensure that financial service providers meet regulatory requirements, as well as user demands, as industry changes advance from all sides.

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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