The City of Cape Town plans to spend R185 million in the current financial year on its broadband initiative.
The City and Province have additional funding to support digital initiatives from the Western Cape Government of R11.8 million for broadband infrastructure and R23.7 million for their Digital Inclusion Project (wi-fi). 180 new Wi-Fi access points were introduced in 2014/15 and a further 120 points will follow by year-end. “Our network is now robust and extensive enough to be leveraged by the private sector for inclusive growth and economic development,” said Andre Stelzner, CIO of the City of Cape Town, to members of Accelerate Cape Town (ACT), at a forum on Digital Cape Town: Creating a Smart City on Friday, 16 October 2015.
Ryan Ravens, CEO of ACT – a business leadership organisation that represents the largest corporates in the Western Cape – said: “Cape Town, with its population of 3.7 million, is growing at 2.6% per annum. As such, we are the city with the highest urbanisation rate in SA. In order to create a stable and conducive business environment, we need to find creative ways of accelerating inclusive growth and to work more carefully with our resources. The case for business to become involved is compelling and, from a socio-economic perspective, we also know that a 10% increase in broadband penetration can generate 1.3% growth in GDP.
“By putting the broadband infrastructure in place, the City has optimised the environment for private sector involvement by providing the backbone infrastructure. And by extending this invitation to business to become involved in the provision of related products and services to citizens, we are presented with an excellent opportunity to help transform Cape Town into a smart city.”
To facilitate this process, Ravens and his team are also addressing key inhibitors of which the skills shortage is considered the greatest. “The private sector remains constrained by a dearth of relevant skills in general and, in the case of Digital Cape Town, of software engineers, data scientists, and JAVA and .Net developers in particular. We are engaging with the region’s universities and educational institutions to raise awareness, ensure collaboration with the private sector, and address this issue at foundational level.” Ravens said.
Further to a free Wi-Fi service, the organisation’s members identified open data, smart (online)
systems (for the settlement of bills, fault logging, etc.), and IT infrastructure access for educational institutions, as the smart city initiatives to be prioritised.
About 30 000 residents currently access the City’s Wi-Fi network and a tender for the provision of Wi-Fi on MyCiti buses, has recently closed. According to Stelzner, this is a highly specialised area. He says: “The construction of dedicated wireless data transmission infrastructure along bus routes is very expensive and can at best be justified along very high occupancy routes. The alternative is dependent on good LTE mobile data services from mobile operators. It is this mobile data service that will then be used for transmission between a moving bus and a terrestrial base station.”
Large multinational organisations, with their research and development capabilities and ready access to global best practice, are often well placed to help find viable solutions to complex technical challenges. In summarising his presentation at the event, Damien Callaghan – Senior Director for Solution Development at the Internet of Things Group at Intel – told the audience: “There is no clear definition of a smart city yet. This means that you have an opportunity to define – and realise – it in Cape Town. When doing so, start on projects that present the least resistance. Always be clear on who “owns” the data and who can license the use of it. Articulate the Rand value – and “soft” – returns upfront and, perhaps most importantly, understand that you cannot do this alone. Create a small group of eco-system partners who align with you on this journey.”
A collaborative approach will be central to unlocking the full potential of the City’s fibre network, Ravens, agreed. “This was our first forum in a series aimed at facilitating engagement between business and the City as we work to transform Cape Town into the progressive, smart and inclusive city it has every potential to be. Our next session will be smaller and focused on generating ideas on how the private sector can help.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.