A report has recently been published on Cerber, one of the largest active ransomeware campaigns. Furthermore, the report shines light on how researchers are helping businesses gain access to their encrypted files without having to pay for the ransoms of cyber criminals.
Check Point has published new findings on Cerber, one of the largest active franchises in a murky segment of cybercrime called ransomware-as-a-service. The report shines a light on the growing ransomware-as-a-service industry, revealing a path researchers are now using to help individuals and businesses gain access to their encrypted files – without paying the increasingly inflated ransoms of cyber criminals.
In a 60-page report, Check Point’s Threat Intelligence and Research Team, along with research partner IntSights Cyber Intelligence, identify new details and analysis on Cerber’s technical and business operation, revealing:
· Of all ransomware, the Cerber infection rate is significantly higher and more profitable. Cerber is currently running more than 160 active campaigns across the globe, with total annual projected revenue of approximately $2.3 million. Each day eight new campaigns on average are launched; in July alone, the research revealed approximately 150,000 victims affected in 201 countries and territories.
· Cerber affiliates have become successful money launderers. Cerber uses the Bitcoin currency to evade tracing, and creates a unique wallet to receive funds from each of its victims. Upon paying the ransom (usually one Bitcoin, which is currently worth $590), the victim receives the decryption key. The Bitcoin is transferred to the malware developer through a mixing service, which involves tens of thousands of Bitcoin wallets, making it almost impossible to track them individually. At the end of the process, the money reaches the developer, and the affiliates receive their percentage.
· Cerber is opening the doors for more would-be hackers. Cerber enables non-technical individuals and groups to take part in the highly profitable business and run independent campaigns, using a set of assigned Command & Control (C&C) servers and a convenient control panel available in 12 different languages.
Since June 2016, Check Point and IntSight have been charting a comprehensive map of the complex system developed by Cerber, as well as its global distribution infrastructure. Researchers were able to regenerate actual victim wallets, allowing the team to monitor payments and transactions, and opening the door to track both the revenue gained by the malware and the money flow itself. Further, this information provided the blueprint for a decryption tool that could remedy infected systems without individuals or businesses bending to cyber-criminal ransom demands.
“This research provides a rare look at the nature and global targets of the growing ransomware-as-a-service industry,” said Maya Horowitz, group manager, Research & Development, Check Point. “Cyber-attacks are no longer the sole essence of nation-state actors and of those with the technical ability to author their own tools; nowadays, they are offered to anyone and can be operated fairly easily. As a result, this industry is growing extensively, and we should all take the proper precautions and deploy relevant protections.”
For more information on the findings, the full report ‘CerberRing: An In-Depth Exposé on Cerber Ransomware-as-a-Service’ can be found here: http://www.checkpoint.com/resources/cerberring/. In addition, for the steps a business or individual can take to decrypt a file infected with Cerber-based malware, visit: http://cerberdecrypt.com.
Check Point’s Threat Intelligence & Research divisions regularly investigate attacks, vulnerabilities and breaches, and develop protections to secure Check Point’s customers. For more information on other research findings from Check Point, visit: http://www.checkpoint.com/threatcloud-central/.
Money talks and electronic gaming evolves
Computer gaming has evolved dramatically in the last two years, as it follows the money, writes ARTHUR GOLDSTUCK in the second of a two-part series.
The clue that gaming has become big business in South Africa was delivered by a non-gaming brand. When Comic Con, an American popular culture convention that has become a mecca for comics enthusiasts, was hosted in South Arica for the first time last month, it used gaming as the major drawcard. More than 45 000 people attended.
The event and its attendance was expected to be a major dampener for the annual rAge gaming expo, which took place just weeks later. Instead, rAge saw only a marginal fall in visitor numbers. No less than 34 000 people descended on the Ticketpro Dome for the chaos of cosplay, LAN gaming, virtual reality, board gaming and new video games.
It proved not only that there was room for more than one major gaming event, but also that a massive market exists for the sector in South Africa. And with a large market, one also found numerous gaming niches that either emerged afresh or will keep going over the years. One of these, LAN (for Local Area Network) gaming, which sees hordes of players camping out at the venue for three days to play each other on elaborate computer rigs, was back as strong as ever at rAge.
MWeb provided an 8Gbps line to the expo, to connect all these gamers, and recorded 120TB in downloads and 15Tb in uploads – a total that would have used up the entire country’s bandwidth a few years ago.
“LANs are supposed to be a thing of the past, yet we buck the trend each year,” says Michael James, senior project manager and owner of rAge. “It is more of a spectacle than a simple LAN, so I can understand.”
New phenomena, often associated with the flavour of the moment, also emerge every year.
“Fortnite is a good example this year of how we evolve,” says James. “It’s a crazy huge phenomenon and nobody was servicing the demand from a tournament point of view. So rAge and Xbox created a casual LAN tournament that anyone could enter and win a prize. I think the top 10 people got something each round.”
Read on to see how esports is starting to make an impact in gaming.
Blockchain is generally associated with Bitcoin and other cryptocurrencies, but these are just the tip of the iceberg, says ESET Southern Africa.
This technology was originally conceived in 1991, when Stuart Haber and W. Scott Stornetta described their first work on a chain of cryptographically secured blocks, but only gained notoriety in 2008, when it became popular with the arrival of Bitcoin. It is currently gaining demand in other commercial applications and its annual growth is expected to reach 51% by 2022 in numerous markets, such as those of financial institutions and the Internet of Things (IoT), according to MarketWatch.
What is blockchain?
A blockchain is a unique, consensual record that is distributed over multiple network nodes. In the case of cryptocurrencies, think of it as the accounting ledger where each transaction is recorded.
A blockchain transaction is complex and can be difficult to understand if you delve into the inner details of how it works, but the basic idea is simple to follow.
Each block stores:
– A number of valid records or transactions.
– Information referring to that block.
– A link to the previous block and next block through the hash of each block—a unique code that can be thought of as the block’s fingerprint.
Accordingly, each block has a specific and immovable place within the chain, since each block contains information from the hash of the previous block. The entire chain is stored in each network node that makes up the blockchain, so an exact copy of the chain is stored in all network participants.
As new records are created, they are first verified and validated by the network nodes and then added to a new block that is linked to the chain.
How is blockchain so secure?
Being a distributed technology in which each network node stores an exact copy of the chain, the availability of the information is guaranteed at all times. So if an attacker wanted to cause a denial-of-service attack, they would have to annul all network nodes since it only takes one node to be operative for the information to be available.
Besides that, since each record is consensual, and all nodes contain the same information, it is almost impossible to alter it, ensuring its integrity. If an attacker wanted to modify the information in a blockchain, they would have to modify the entire chain in at least 51% of the nodes.
In blockchain, data is distributed across all network nodes. With no central node, all participate equally, storing, and validating all information. It is a very powerful tool for transmitting and storing information in a reliable way; a decentralised model in which the information belongs to us, since we do not need a company to provide the service.
What else can blockchain be used for?
Essentially, blockchain can be used to store any type of information that must be kept intact and remain available in a secure, decentralised and cheaper way than through intermediaries. Moreover, since the information stored is encrypted, its confidentiality can be guaranteed, as only those who have the encryption key can access it.
Use of blockchain in healthcare
Health records could be consolidated and stored in blockchain, for instance. This would mean that the medical history of each patient would be safe and, at the same time, available to each doctor authorised, regardless of the health centre where the patient was treated. Even the pharmaceutical industry could use this technology to verify medicines and prevent counterfeiting.
Use of blockchain for documents
Blockchain would also be very useful for managing digital assets and documentation. Up to now, the problem with digital is that everything is easy to copy, but Blockchain allows you to record purchases, deeds, documents, or any other type of online asset without them being falsified.
Other blockchain uses
This technology could also revolutionise the Internet of Things (IoT) market where the challenge lies in the millions of devices connected to the internet that must be managed by the supplier companies. In a few years’ time, the centralised model won’t be able to support so many devices, not to mention the fact that many of these are not secure enough. With blockchain, devices can communicate through the network directly, safely, and reliably with no need for intermediaries.
Blockchain allows you to verify, validate, track, and store all types of information, from digital certificates, democratic voting systems, logistics and messaging services, to intelligent contracts and, of course, money and financial transactions.
Without doubt, blockchain has turned the immutable and decentralized layer the internet has always dreamed about into a reality. This technology takes reliance out of the equation and replaces it with mathematical fact.