Connect with us

Featured

Africa data demand drives Wi-Fi

Published

on

The wireless market is seeing a massive transformation and at the centre of this shift is the demand for constant connectivity which is driving innovation in areas like the IoT and Smart Cities, writes RIAAN GRAHAM, sales director for Ruckus Wireless sub-Saharan Africa.

Like the businesses it supports, the wireless market is seeing a massive transformation. At the centre of this shift is the demand for constant connectivity which is driving innovation in areas like the Internet of Things, Smart Cities, data consumption and how people, companies and machines view connectivity. Wi-Fi is the gateway to unlocking this next wave of technology in Africa.

For Africa, the biggest challenge and opportunity is still connectivity. In fact, the potential for digital-driven growth is massive. Just look at the growth of mobile on the continent. According to the GSMA at the end of 2015, 46% of the African population subscribed to mobile services which is equivalent to more than half a billion people. Over the next 5 years an additional 168 million people will be connected by mobile – reaching 725 million unique subscribers by 2020. And this is exactly where Wi-Fi comes in. Wi-Fi has an important role to play here. Wi-Fi is already connecting millions of people in Africa and represents one of the most expedient and cost-effective ways to increase both capacity and coverage of cellular networks with a tight focus on where traffic is heaviest.

Large-scale ICT investment can also play a crucial role in fuelling the growth of the continent’s Gross Domestic Product (GDP) through increased economic activity, innovation and productivity. Organisations who want to take a stance on digital disruption and are looking to future-proof their business with better network speed, coverage and capacity and Governments are recognising that old infrastructure and Wi-Fi technology isn’t going to cut it if they want to move to smarter ways of operation and customer delivery.

While Africa is already using ICT investment to power its economy to reap more benefits, government and the private sector need to take bolder steps to fast track the process. The good news is that there is solid foreign direct investment into key ICT initiatives across Africa and, given the nature of the continent, home-grown innovation and new disruptive models fuelled by Wi-Fi and connectivity are opening opportunities – and Africa’s opportunity is now.

Demands are changing. Expectations are shifting. Wi-Fi and mobile-connected devices will generate 68% of all internet traffic by 2017 where more than 9 billion Wi-Fi enabled devices are expected to be in use. What’s more, the world Wi-Fi market is expected to grow to $33.6 Billion by 2020 and as an emerging market, who better than to take advantage of the opportunities it brings? Africa’s opportunity is now!

 

Featured

AppDate: DStv taps Xbox, Hisense for app

DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup

Published

on

DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

Previous Page1 of 2

Continue Reading

Featured

Fortnite fixes hackers’ hole

Published

on

Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack worked

To win a set of three Fortnite Funko Pop Figurines, click here.

Previous Page1 of 3

Continue Reading

Trending

Copyright © 2018 World Wide Worx