A recent survey has shown that the use of open source software in business IT environments has increased to 78%, almost double what it was five years ago.
Open source has become an integral part of the technology strategy of any business. The rise of cloud computing, big data, and even social networking, have seen open source being recognised as the way of the future. Matthew Lee, Regional Manager for Africa at SUSE, looks at the shift from a 100% solely run proprietary environment.
According to the 2015 Future of Open Source Survey, 78% of company respondents say they run some form of open source in the organisation. In fact, the use of open source software to run business IT environments has almost doubled globally since 2010.
“With the growth trajectory of adoption rates expected to increase significantly in the next two to three years, there is no escaping the impact that open source is having in the enterprise,” adds Lee.
Additionally, 65% of survey participants reported that open source fuels the competitive advantage of their enterprise. Reasons cited included having better features than proprietary software, providing an easier path to deployment, and giving the organisation the best opportunity to scale to meet business demand.
“This shows that being completely reliant on traditional, proprietary systems is fast becoming extinct. Local decision-makers need to embrace this shift if they are to remain competitive,” says Lee.
When open source software (OSS) started building momentum in the late 90s, much of the arguments in favour of it revolved around the fact that it was free to implement. Today, adoption is not so much about cost as it is about the flexibility to customise according to company (and industry)-specific requirements. Proprietary systems simply do not offer decision-makers the capability to integrate more fluidly into existing systems.
“One of the biggest stumbling blocks to the adoption of open source in South Africa, and the rest of the continent, is fighting against the status quo. Proprietary software is seen as the ‘traditional model’ and many companies think it is easier to follow the norm than it is to change their approach when it comes to IT solutions. However, this is certainly not the case as not only does an always open enterprise give businesses more control of their IT infrastructure, but also enables the deployment of critical IT services in physical, virtual or cloud environments over highly reliable, scalable and secure server operating systems that deliver increased uptime, better efficiency, and accelerated innovation – reducing the risk of technological obsolescence and vendor lock-in.”
Working with the right partner who can provide the necessary assistance for the transition to open source will not only showcase the true potential open source has, but will also alleviate any concerns. This partner should be able to guide business on how best to integrate OSS – not only on an enterprise level, but also broader into storage and cloud solutions.
“The open source approach today is as much about providing true business solutions as it is about the platform on which a company works. Change needs to be embraced as the business possibilities that open source offer are just too good to ignore,” concludes Lee.
Smash hits the
Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.
Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider
It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.
For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.
It also services two kinds of players: the competitive and the casual.
Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.
Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.
Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.
Click here to read Bryan Turner review of Super Smash Bros. Ultimate.
Win Funko Fortnite in Vinyl
Gadget and Gammatek have nine Funko Fortnite figurines to give away.
A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.
Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter,
You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.
Click here to select the Funko Fortnite character you want to tweet.