Gaming is not just a good business for developers and manufacturers, but is also quite viable for cybercriminals. Steam Stealer malware is constantly evolving and its goal is to steal online gaming credentials and sell them on the black market.
In an industry worth over an estimated hundred billion US dollars, gaming is not just big business for developers and manufacturers, but for cybercriminals too. Steam Stealer is a constantly evolving breed of malware that is responsible for hijacking the user accounts of the popular gaming platform, Steam. The malware’s goal is to steal online gaming items and user account credentials, and then resell them on the black market. It is distributed to cybercriminals under a malware-as-a-service business model with an extremely low entry price of up to $30 USD.
Steam is one of the most popular entertainment multi-OS distribution platforms. Owned by Valve, it has over 100 million registered users and several thousand games available for download worldwide. Its popularity makes it a large and attractive target for fraudster groups, who can sell Steam user credentials for $15 USD on the black market. According to recently published official Steam data, 77,000 Steam accounts are hijacked and pillaged every month.
According to Kaspersky Lab researcher, Santiago Pontiroli, and his independent research colleague Bart P., a new breed of malware known as Steam Stealer is the prime suspect in the pilfering of numerous user accounts from Valve’s flagship platform. The duo believes the malware was originally developed by Russian-speaking cybercriminals; they have found many language traces in several underground malware forums to suggest this.
Steam Stealer works in a malware-as-a-service business model: it is available for sale in different versions, with distinct features, free upgrades, user manuals, custom advice for distribution, and more. When it comes to these types of malicious campaigns the usual starting price for “solutions” is in the range of $500 USD. However, Steam Stealers have a ludicrously low price, being commonly sold for no more than $30 USD. This makes the malware highly attractive for ‘wannabe’ cybercriminals all around the world.
The propagation of Steam Stealers is mainly, but not solely, done either via fake cloned websites distributing the malware, or through a social engineering approach, where the victim is targeted with direct messages.
Once the malware is in the user’s system it steals the entire set of Steam configuration files. Once this is done it locates the specific Steam KeyValue file that contains user credentials, as well as the information that maintains a user’s session. When cybercriminals have obtained this information, they can control the user’s account.
Stealing gamer accounts was once a resource-light way for script kiddies to make a quick profit, by selling them on underground forums. Now however, criminals have realised the true market value of these accounts. The opportunities now lie in stealing and selling user gaming items that may be worth thousands of dollars. Organised cybercriminals simply don’t want to leave that money on the table.
Kaspersky Lab experts have discovered nearly 1200 samples of different Steam Stealers that have been attacking tens of thousands of users around the world, especially in Russia and other Eastern European countries, where Steam’s platform is extremely popular.
“The gaming community has become a highly desirable target for cybercriminals. There has been a clear evolution in the techniques used for infection and propagation, as well as the growing complexity of the malware itself, which has led to an increase in this type of activity. With gaming consoles adding more powerful components and the Internet of Things on our doorstep, this scenario looks like one that will continue to play out and become more complex. At Kaspersky Lab, we hope that our research will develop into an ongoing investigation, bringing a much-needed balance to the gaming ecosystem. Security should not be something developers think about afterwards but at an early stage of the game development process. We believe that cross-industry cooperation can help to improve this situation,” comments Santiago Pontiroli, Global Research & Analysis Team, Kaspersky Lab.
Kaspersky Lab detects Steam Stealers trojan groups as: Trojan.Downloader.Msil.Steamilik; Trojan.Msil.Steamilik; Trojan-psw.Msil.Steam amongst others. Targets of these trojans are largely spread around the globe with Russia, the US, Europe (France and Germany), India and Brazil, leading the way.
To stay safe, users need an up-to-date security solution so they can enjoy their favourite games without the fear of being exploited. Most security products have a “gaming mode”, such as the one in Kaspersky Internet Security, so that users can enjoy their games without getting any notifications until the end of their session. In a bid to help its own users stay safe, Steam also offers several security measures to protect accounts and increase the difficulty for hijacking mechanisms.
Welcome to world of 2099
The world of 2099 will be unrecognisable from the world of today, but it can be predicted, says one visionary. ARTHUR GOLDSTUCK met him in Singapore.
Futuristic structures tower over the landscape. Giant, alien-looking trees light up with dazzling colours amid the hundreds of plant species that grow up their trunks. Cosmetic stores sell their wares via public touch-screens, with products delivered instantly in drawers below the screens.
This is not a vision of the future. It is a sample of Singapore today. But it is also an inkling of the world we may all experience in the future.
Singapore was the venue, last week, of the World Cities Summit, where engineers, politicians, investors and visionaries rubbed shoulders as they talked about the strategies and policies that would enhance urban living in the future.
As part of the Summit, global payment technologies leader Mastercard hosted a small media briefing by one of Singapore’s leading thinkers about the future, Dr Damian Tan, managing director of Vickers Venture Partners. The company’s slogan “We invest in the extraordinary,” offers a small clue to Tan’s perspective.
“We look as far forward as 2099 because, as a venture capital firm, we invest in the long term,” he tells a group of journalists from Africa and the Middle East. “Companies explode in growth because there is value in the future. If there is no growth, they won’t explode.”
The big question that the Smart Cities Summit and Mastercard are trying to help answer is, what will cities look like in the year 2099? Tan can’t give an exact answer, but he offers a framework that helps one approach the question.
“If you want to look at 81 years into the future, and understand the change that will come, you need to double that amount and look into the past. That takes us to 1856. The difference between then and now is the difference you can expect between now and 2099.”
Click here or on the page link below to read on: Page 2: Soldiers and Health in 2099.
- Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee and on YouTube
Street art goes electric
Kaspersky Lab and British street artist D*Face have unveiled the first-ever “art helmet” design at the Formula E finale for electric cars in New York.
The ‘Save The World’ helmets will be raced by DS Virgin Racing’s drivers, Sam Bird and Alex Lynn, as they traverse the New York street circuit during the final races of the Formula E season.
The announcement signals the first art helmet by a Formula E team, continuing the heritage of art in motorsport and the cybersecurity brand’s commitment to contemporary art, creativity and innovation. D*Face took inspiration from Kaspersky Lab’s tagline, “A Company To Save The World”, and hopes that his colourful work will inspire people to take positive action.
D*Face will announce his first-ever art car design with a custom-made livery for the DS Virgin Racing Team. Its design will be released at the “Art Goes Green” event after Saturday’s race. The helmets and art car are the latest installations in the “Save the World” collection, following a major permanent public mural that was installed in Brooklyn, New York, in May.
D*Face, whose real name is Dean Stockton, said: “It is exciting to work with Kaspersky Lab on this project and create art with a real message of hope for a better future. After all, this is our world and we need to look after it. It will take every one of us to make a real lasting, impactful change. I love the mentality of the DS Virgin Racing Team and that of Formula E by showcasing sport in a way that doesn’t harm the environment, but is still just as exhilarating and fun.
“It is time for us all to stand together and make a change… be that stopping data steals, climate change, plastic waste or using damaging fuels. I want everyone to make a pledge to do one thing that will help make a change.”
As a sponsor of DS Virgin Racing Team, Kaspersky Lab is responsible for protecting the team’s devices against cyber threats. The company sees the technical environment in the global sport of Formula E as the next frontier in furthering its research and development of new technologies to keep vehicles secure in the digital world.
Sylvain Filippi, Managing Director at DS Virgin Racing, said: “The whole team fully supports this great initiative and our thanks got to Kaspersky and D*Face for their collaboration. It’s an honour to have such an innovative artist bring his talents to bear in our team ahead of the season-finale; the car, drivers’ crash helmets and mural all look amazing.”
Aldo Fucelli Pessot del Bo, Head of Global Partnerships and Sponsorships at Kaspersky Lab added: “There is a need for innovation on a global scale, both in contemporary art and in the fast-growing sport of Formula E. Now, for the first time ever, Kaspersky Lab is proudly bringing together the two sectors in an effort to Save the World and unleash creativity, encourage freedom of expression and further innovation.”