In an effort to properly dispose of used electronics, the ITU has set up a variety of recycling initiatives with agencies around the world.
As digital and tech devices become more available worldwide, their responsible disposal is becoming a challenge for many countries. In response, ITU, the United Nations specialized agency for information and communication technology (ICT) has partnered with the United Nations University (UNU), acting through its Vice Rectorate in Europe hosted Sustainable Cycles (SCYCLE) Programme, and the Solid Waste Association (ISWA) to form the Global e-Waste Statistics Partnership.
The main objectives of the partnership are to improve and collect worldwide e-waste statistics. As such, the partnership will support countries to produce reliable and comparable e-waste statistics, and will also deliver capacity building workshops and raise visibility on the importance of tracking and managing e-waste.
In addition to the increased production of electrical and electronic equipment worldwide, is the increased pace at which new technologies are being developed. As a result, the amount of electronic waste, or e-waste, is growing rapidly. Used, broken, or obsolete equipment, such as mobile phones, laptops, televisions and batteries contain substances that pose considerable environmental and health risks, especially if not disposed of properly. Most e-waste is not properly documented and not treated through appropriate recycling chains and methods. According to the United Nations Environment Program report Waste Crimes, up to 50 million tons of electronic waste are expected to be dumped in 2017. This represents a 20 per cent increase from 2015.
Measuring e-waste is an important step towards addressing the e-waste challenge. Statistics help to evaluate developments over time, set and assess targets, and identify best practices of policies. Better e-waste data will help to minimize its generation, prevent illegal dumping, promote recycling, and create jobs in the reuse, refurbishment and recycling sectors. In so doing, this will contribute to the achievement of the Sustainable Development Goals, in particular SDG12, to “ensure sustainable consumption and production patterns”.
“ITU has a track record of providing the world with the most reliable and trustworthy ICT-related data,” said ITU Secretary-General Houlin Zhao. “We are pleased to be part of this partnership and to lend our expertise and our long standing experience in data collection to assist countries to track and measure their e-waste, so that responsible e-waste management can be implemented.”
In November 2017, the partnership will publish the global e-waste statistics in a comprehensive report called the Global E-Waste Monitor 2017, which will provide a review of the e-waste challenge to inform country-level decision-making on e-waste management.
“Better statistics will inform policy making to minimize the generation of e-waste, prevent illegal dumping, promote recycling and create valuable jobs in the reuse, refurbishment and recycling sectors,” said Brahima Sanou, Director of ITU’s Telecommunication Development Bureau. “This will also contribute to achievement of SDG12, which seeks to ensure sustainable consumption and production patterns,” he added.
Through its work, the partnership will identify best practices of global e-waste management and further identify recycling opportunities. To expand its scope and accelerate progress, the partnership is also seeking to engage with other public and private partners interested in addressing the global e-waste challenge.
How we use phones to avoid human contact
A recent study by Kaspersky Lab has found that 75% of people pick up their connected device to avoid conversing with another human being.
Connected devices are becoming essential to keeping people in contact with each other, but for many they are also a much-needed comfort blanket in a variety of social situations when they do not want to interact with others. A recent survey from Kaspersky Lab has confirmed this trend in behaviour after three-quarters of people (75%) admitted they use a device to pretend to be busy when they don’t want to talk to someone else, showing the importance of keeping connected devices protected under all circumstances.
Imagine you’ve arrived at a bar and you’re waiting for your date. The bar is busy, and people are chatting all around you. What do you do now? Strike up a conversation with someone you don’t know? Grab your phone from your pocket or handbag until your date arrives to keep yourself busy? Why talk to humans or even make eye-contact with someone else when you can stare at your connected device instead?
The truth is, our use of devices is making it much easier to avoid small talk or even be polite to those around us, and new Kaspersky Lab research has found that 72% of people use one when they do not know what to do in a social situation. They are also the ‘go-to’ distraction for people even when they aren’t trying to look busy or avoid someone’s eye. 46% of people admit to using a device just to kill time every day and 44% use it as a daily distraction.
In addition to just being a distraction, devices are also a lifeline to those who would rather not talk directly to another person in day-to-day situations, to complete essential tasks. In fact, nearly a third (31%) of people would prefer to carry out tasks such as ordering a taxi or finding directions to where they need to go via a website and an app, because they find it an easier experience than speaking with another person.
Whether they are helping us avoid direct contact or filling a void in our daily lives, our constant reliance on devices has become a cause for panic when they become unusable. A third (34%) of people worry that they will not be able to entertain themselves if they cannot access a connected device. 12% are even concerned that they won’t be able to pretend to be busy if their device is out of action.
Dmitry Aleshin, VP for Product Marketing, Kaspersky Lab said, “The reliance on connected devices is impacting us in more ways than we could have ever expected. There is no doubt that being connected gives us the freedom to make modern life easier, but devices are also vital to help people get through different and difficult social situations. No matter what your ‘connection crutch’ is, it is essential to make sure your device is online and available when you need it most.”
To ensure your device lifeline is always there and in top health – no matter what the reason or situation – Kaspersky Security Cloud keeps your connection safe and secure:
· I want to use my device while waiting for a friend – is it secure to access the bar’s Wi-Fi?
With Kaspersky Security Cloud, devices are protected against network threats, even if the user needs to use insecure public Wi-Fi hotspots. This is done through transferring data via an encrypted channel to ensure personal data safety, so users’ devices are protected on any connection.
· Oh no! I’m bored but my phone’s battery is getting low – what am I going to do?
Users can track their battery level thanks to a countdown of how many minutes are left until their device shuts down in the Kaspersky Security Cloud interface. There is also a wide-range of portable power supplies available to keep device batteries charged while on-the-go.
· I’ve lost my phone! How will I keep myself entertained now?
Should the unthinkable happen and you lose or have your phone stolen, Kaspersky Security Cloud can track and protect your device from data breaches, for complete peace of mind. Remote lock and locate features ensure your device remains secure until you are reunited.
Money talks and electronic gaming evolves
Computer gaming has evolved dramatically in the last two years, as it follows the money, writes ARTHUR GOLDSTUCK in the second of a two-part series.
The clue that gaming has become big business in South Africa was delivered by a non-gaming brand. When Comic Con, an American popular culture convention that has become a mecca for comics enthusiasts, was hosted in South Arica for the first time last month, it used gaming as the major drawcard. More than 45 000 people attended.
The event and its attendance was expected to be a major dampener for the annual rAge gaming expo, which took place just weeks later. Instead, rAge saw only a marginal fall in visitor numbers. No less than 34 000 people descended on the Ticketpro Dome for the chaos of cosplay, LAN gaming, virtual reality, board gaming and new video games.
It proved not only that there was room for more than one major gaming event, but also that a massive market exists for the sector in South Africa. And with a large market, one also found numerous gaming niches that either emerged afresh or will keep going over the years. One of these, LAN (for Local Area Network) gaming, which sees hordes of players camping out at the venue for three days to play each other on elaborate computer rigs, was back as strong as ever at rAge.
MWeb provided an 8Gbps line to the expo, to connect all these gamers, and recorded 120TB in downloads and 15Tb in uploads – a total that would have used up the entire country’s bandwidth a few years ago.
“LANs are supposed to be a thing of the past, yet we buck the trend each year,” says Michael James, senior project manager and owner of rAge. “It is more of a spectacle than a simple LAN, so I can understand.”
New phenomena, often associated with the flavour of the moment, also emerge every year.
“Fortnite is a good example this year of how we evolve,” says James. “It’s a crazy huge phenomenon and nobody was servicing the demand from a tournament point of view. So rAge and Xbox created a casual LAN tournament that anyone could enter and win a prize. I think the top 10 people got something each round.”
Read on to see how esports is starting to make an impact in gaming.