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Super Mario Odyssey – not your everyday voyage

The new Super Mario Odyssey game has been touted as the best Mario Bros release yet. SEAN BACHER finds out what all the fuss is about.

Super Mario Odyssey, the new Mario Bros instalment from Nintendo, has been released for the Nintendo Switch, the hottest gaming platform of the past year.

It brings together various characters from previous Mario Bros games, along with a myriad of new ones.

The plot remains similar to the original 8-bit, 2D game that many of us grew up with and got us into TV games – where Mario finds himself on a quest to save his beloved Princess Peach from his old time nemesis, Bowser.

However, Odyssey’s gameplay is in 3D, with 17 worlds or kingdoms, ranging from the Metro Kingdom to the Moon Kingdom – each offering different challenges, puzzles and game dynamics. I have found that many other game manufacturers can’t quite get the idea of a 3D landscape to work properly, with characters getting stuck or with me just wandering around with no idea on where to go next, finally just giving up.

Not so with Nintendo and Super Mario Odyssey. They managed get it right with Mario Odyssey and a lot of it has to do with the Nintendo Switch gaming console.

In addition to the main 3D kingdoms, various hidden mini games transform the modern, detailed Mario into the old 8-bit, 2D version. You enter through a green sewage pipe and have to knock down bricks by jumping and moving left and right through the maze. Once cleared, Mario is rewarded with Power Moons, which need to be collected before moving onto the next world. There are on average 70 moons per kingdom and, although only a few are needed to advance, the more collected, the more rewards are offered.

As mentioned, Super Mario Odyssey brings with it new characters – good and bad. For instance, Mario is given Cappy the cap, which is used to destroy enemies and possess those that can’t be destroyed, like the Chain Chomps. Once Cappy has been thrown onto one of the Chain Chomps, Mario can use them to destroy walls and reveal treasures and additional hidden games.

Cappy also acts as a temporary platform to jump onto when scaling buildings or mountains. But Cappy can be difficult to control, which is why the Switch is a great console on which to play the game.

Although you can play the game with the controls attached to either side of the console, I found this rather limiting, and felt that using them wirelessly with the console hooked up to a TV offered more freedom – especially when in tight corners or executing difficult manoeuvres. There are even hints throughout the game that recommend using the latter for a better gaming experience.

In terms of playability, Mario needs to wander the kingdoms, getting his white-gloved hands on as many collectables as possible. The gold coins are still the main collectables, as they give Mario life and he loses them when attacked. There are also purple coins located throughout each stage, and these can be used to customise Mario and Cappy before beginning the next mission.

I found it rather motivating to explore each world as much as possible to find these coins to make my Mario unique. Many games would charge real currency for a customization like this.

Although the game starts out fairly easy, it gets more and more difficult as you progress. But, checkpoints throughout each of the worlds are relatively close together, meaning you don’t have to redo an entire world if you accidentally jump off a cliff or get defeated by a main boss.

In conclusion

Super Mario Odyssey is a fun game that will appeal to adults and kids. Although it can get a little challenging, its creators have designed it so that it’s not so difficult as to put a player off. Some patience and determination will get Mario through this odyssey.

Super Mario Odyssey is available from the following retailers for R850:

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