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Star Citizen releases Deadly Consequences update

Cloud Imperium Games (CIG) announced last night the release of the Star Citizen – Alpha 3.15: Deadly Consequences update. This update introduces an array of new systems for players, focusing on new hospitals and medical gameplay, including injury and recovery mechanics. In addition, players can look forward to significant updates to personal inventory systems that will make managing load-outs a more tactical endeavour. Updates to these major feature sets will heighten the level of risk vs. reward around players’ strategic choices in-game.

This update marks another major milestone in CIG’s progress and continued commitment to its players to develop the most ambitious and transparent games development project in history – and follows an exciting first look at the next full star system in development for Star Citizen revealed at CitizenCon 2951.

“On behalf of the entire development team, I am thrilled to launch Alpha 3.15: Deadly Consequences, which adds vital new gameplay and content like healing, looting, and bombing to Star Citizen,” said Star Citizen‘s creative director Chris Roberts. “We’re especially excited for the Tier 1 implementation of Medical gameplay and the hard gameplay choices that come with Physical Inventory, which brings us one step closer to our shared vision for the best universe sim ever.” 

Star Citizen combines classic space sim and FPS gameplay with boundary-pushing visuals in a massively multiplayer setting of unprecedented fidelity. Live how you want to live: shift paths from cargo hauler to outlaw, explorer, or any other role, whenever you want. Explore multiple planets and moons, including vast cities and underground caverns, all created with a unique combination of procedural planet technology and complementary hand-crafted design.

CIG provided the following information on the Star Citizen – Alpha 3.15: Deadly Consequences update’s key features:

For more information on Star Citizen, visit https://robertsspaceindustries.com/star-citizen

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