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Building management leaps into the future

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Today, building owners and facility managers are using Building Management Systems (BMS) in ways that could only be dreamed of in the past, and the demand for the technology is poised for growth, writes NEIL CAMERON, General Manager, Johnson Controls Building Efficiency.

The global commercial BMS market is predicted to double between 2013 and 2021, according to a November 2013 report by Navigant Research, highlighting the anticipated increase of adoption of BMS technology.

It’s not surprising that the BMS has become an essential tool for many facility managers. An advanced BMS serves as the command and control centre for the facility. Information pours in from all parts of the building: settings, current readings, and alarms from occupied spaces and from inside complex equipment. An open BMS not only controls Heating Ventilation Air-Conditioning (HVAC) equipment from a variety of manufacturers, but also connects to the lighting, security, fire, and other systems, putting even more power at the fingertips of building managers.

In South Africa, there is an increase in interest in integrated, feature rich BMS, largely due to the ever-increasing cost of electricity.  Enhanced functionality with in BMS can assist companies to monitor and manage their energy consumption more effectively. Importantly, it can reduce their energy consumption. This is particularly relevant when considering that buildings use about 40% of global energy.

Today’s BMS is delivering in ways that seemed out of reach even a few short years ago. For example, in 2012, “The Future of BMS” survey from the Building Efficiency Panel, a group of more than 3,000 building owners, operators, contractors, and equipment specifiers, less than 25 percent were using such basic BMS features as energy demand limiting, which cuts back on non-essential loads to reduce building demand. Advanced features were used even less often. The issue wasn’t with BMS technology — in the same survey, 71 percent of respondents said that their BMS was keeping up with technological developments. Rather, the challenge was in taking advantage of the capabilities of the BMS. The primary users of BMS simply don’t have the time, staff, budget, and resources to become experts in the technology; their resources are focused on actually managing their facilities.

Johnson Controls has made significant technology advances and the current generation of BMS is focused on leveraging new and existing technologies to deliver a system that works the way facility owners and operators work. The BMS is now more accessible and harnesses the power of advanced analytics and data collection with a focus on more sophisticated and user-friendly interfaces and data visualisation.

We are seeing the trend of integration into more third-party systems and devices. In addition, data collection and analysis is enabling companies to make predictions and base decisions on this information, delivering additional value. We are also seeing an increase in plug and play devices, further improving interconnectivity.  This all forms part of the Machine 2 Machine (M2M) and Internet of Things (IoT) movement where data is extracted and communicated via the Internet.

It is these advancements in BMS that have unleashed the insights into building performance that enable even further reductions in energy use and operational costs, while still delivering a comfortable and safe environment.

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Smash hits the Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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