The European Aviation Network has taken to the skies, offering the world’s first integrated satellite and air-to-ground network dedicated to providing a true in-flight broadband experience.
The European Aviation Network (EAN) has taken to the skies. Inmarsat and Deutsche Telekom, together with their technology partners Nokia and Thales have successfully conducted a programme of test flights in the UK.
This is a major milestone in the development of EAN, the world’s first integrated satellite and air-to-ground network dedicated to providing a true in-flight broadband experience for the European aviation industry and for millions of passengers travelling across Europe.
EAN is planned for introduction in mid-2017. The flights serve to test the performance of the EAN system including the onboard equipment being provided by Thales and the ground network provided by Deutsche Telekom and Nokia.
As a precursor to the test flight series, Deutsche Telekom and Nokia jointly achieved the first EAN live over-the-air connection, in Nokia’s Stuttgart laboratory. There, all components of the LTE ground network were thoroughly tested and validated. The first live connection in the field was accomplished in a broadband video conference with both parties connected via the dedicated EAN LTE mobile network.
“We are happy that we achieved a major milestone in building the European Aviation Network. With these successful tests we once more underline our goal to be the leading European telecommunications operator,” says Claudia Nemat, Board Member Europe and Technology at Deutsche Telekom. “The EAN allows us to offer our customers outstanding connectivity services not only on the ground but also in the sky. The new technology based on LTE standard makes sure that EAN is flexible for any further technology developments in the future. Deutsche Telekom’s aim is to drive technology leadership to bring best network experience to our customers.”
Leo Mondale, President of Aviation, Inmarsat said: “EAN is progressing extremely well, both on the ground as well as in the air, to achieve the world’s first integrated service providing true in-flight broadband experience. The actual performance and quality of the in-flight datalink exceeds design expectations and is truly game changing for European airlines. We look forward to further successful testing milestones working with all the EAN partners to bring together this integrated system.”
Thorsten Robrecht, Vice President, Advanced Mobile Networks Solutions at Nokia says “Nokia is extremely excited to be a pillar of the European Aviation Network project. As a global leader in communications technology, we are looking forward to the close cooperation of these distinguished partners to transform the passenger experience and deliver new services with advanced in-flight connectivity.”
“We are very proud of our employees who have helped make the first flight trial a huge success and look forward to working with our partners to bring high-speed broadband to passengers and operators across Europe,” says Stephen McCann, Vice President, Avionics at Thales.
Innovation in the skies, from the ground up
To achieve EAN’s live connection of the LTE ground network, Deutsche Telekom and Nokia have adapted Nokia´s LTE base stations and Remote Radio Heads (RRH) to the frequency used for EAN, provided by Inmarsat, and build a specific base station antenna to cover the sky. The LTE ground network for EAN differs from “normal” LTE networks as it needs to work at speeds of up to 1,200 km/h, at cruising altitudes requiring cells of up to 150 km. Nokia will manage the operations for this advanced network from its global delivery centre in Romania. In addition to the live network, Nokia and Deutsche Telekom set up a full end-to-end ground network reference system in Stuttgart, Germany, including all components and integrated on-board equipment from partner Thales, to prepare for technical challenges, for example compensation of the Doppler effect due to high aircraft speeds.
The flight trial tested the performance of the onboard equipment being provided by Thales and the ground network provided by Deutsche Telekom and Nokia. Tests were performed to see if the network could successfully attach to the ground system, which it did at all four test sites located in the south west of the UK.
The systems performed multiple successful handovers between sectors and cell towers, and maintained a stable connection. The transfer of data to and from the aircraft was also tested. The outcomes have exceeded expectations for this early flight trial and provided valuable data for the development teams.
AppDate: DStv taps Xbox, Hisense
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.
Click here to read how the Fortnite hack would have worked.