CSIR researchers have developed a game that enables pupils to practise their multiplication tables and counting in a fun and interactive way. The Maths Mat system is designed for early primary school pupils, from Grade 1 to Grade 4.
The Maths Mat consists of a mat with colourful numbers that are designed to be jumped on by participants to enter the correct numbers for the desired multiplication table. The numbers on the mat are electronically connected to an external box that displays the number that was jumped on as well as whether the answer was correct or incorrect. Colourful, flashing lights make up an abacus that also displays the numbers in a different format to assist in the learning process.
In addition to the flashing lights and number displays, the Maths Mat also produces sounds to indicate whether the answer was correct (happy tune), or incorrect (sad tune). Once the pupil completes the whole multiplication table correctly, the Maths Mat plays a happy tune with flashing lights. The teacher is able to control the Maths Mat either through the mat itself (in configure mode), through the external box with displays, or through a small portable wireless device with a screen. Teachers can select the multiplication table to be carried out, and the pupil jumps from number to number to practise their multiplication tables. The Maths Mat gives feedback to the pupil each time by displaying the number that they jumped on and also letting them know whether their answer was correct or not through visual and audio feedback. “I think this will be a great way to encourage kids to learn maths,” remarked Elmarie Fourie, a headmaster at the New Horizon Private School near Groblersdal, Limpopo.
Background of the Maths mat
In keeping with the mandate of the CSIR, the mechatronics and micro manufacturing research group did not hesitate to act when Johan du Toit, a maths teacher at the New Horizon Private School approached them with this concept. He had the idea to develop a mat for children to learn maths in a fun way, and needed someone to develop this concept into a working system. The project started in August 2014 and has been successfully developed into a first functional system. The first version of the Maths Mat was shown to Du Toit and the headmaster of the school early this year, with a number of pupils from Grade 1 to Grade 3 experimenting with the Maths Mat. The system worked well and the teachers were impressed by the functionality and potential of the system. The pupils enjoyed the experience and quickly gained confidence in their abilities and coordination while carrying out their multiplication tables using the Maths Mat.
Future of the Maths Mat
CSIR project leader, Mariette Conning, says illiteracy and its costs to individuals and society have long been a focus of concern in South Africa. A corresponding illiteracy in mathematics – innumeracy – has received increasing attention in the last few decades. She says endeavours like these are a crucial part of an integral process of teaching and learning to close the innumeracy gap in the country.
The group of researchers has approached different schools about the Maths Mat and received positive feedback. “The interest in the Maths Mat by teachers at various schools has been substantial and we are confident that Maths Mat has the potential to be a great success and be high in demand in the public domain,” says Conning. The team is working on advancing the system and adding more functionality.
– Source News24
Welcome to world of 2099
The world of 2099 will be unrecognisable from the world of today, but it can be predicted, says one visionary. ARTHUR GOLDSTUCK met him in Singapore.
Futuristic structures tower over the landscape. Giant, alien-looking trees light up with dazzling colours amid the hundreds of plant species that grow up their trunks. Cosmetic stores sell their wares via public touch-screens, with products delivered instantly in drawers below the screens.
This is not a vision of the future. It is a sample of Singapore today. But it is also an inkling of the world we may all experience in the future.
Singapore was the venue, last week, of the World Cities Summit, where engineers, politicians, investors and visionaries rubbed shoulders as they talked about the strategies and policies that would enhance urban living in the future.
As part of the Summit, global payment technologies leader Mastercard hosted a small media briefing by one of Singapore’s leading thinkers about the future, Dr Damian Tan, managing director of Vickers Venture Partners. The company’s slogan “We invest in the extraordinary,” offers a small clue to Tan’s perspective.
“We look as far forward as 2099 because, as a venture capital firm, we invest in the long term,” he tells a group of journalists from Africa and the Middle East. “Companies explode in growth because there is value in the future. If there is no growth, they won’t explode.”
The big question that the Smart Cities Summit and Mastercard are trying to help answer is, what will cities look like in the year 2099? Tan can’t give an exact answer, but he offers a framework that helps one approach the question.
“If you want to look at 81 years into the future, and understand the change that will come, you need to double that amount and look into the past. That takes us to 1856. The difference between then and now is the difference you can expect between now and 2099.”
Click here or on the page link below to read on: Page 2: Soldiers and Health in 2099.
- Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee and on YouTube
Street art goes electric
Kaspersky Lab and British street artist D*Face have unveiled the first-ever “art helmet” design at the Formula E finale for electric cars in New York.
The ‘Save The World’ helmets will be raced by DS Virgin Racing’s drivers, Sam Bird and Alex Lynn, as they traverse the New York street circuit during the final races of the Formula E season.
The announcement signals the first art helmet by a Formula E team, continuing the heritage of art in motorsport and the cybersecurity brand’s commitment to contemporary art, creativity and innovation. D*Face took inspiration from Kaspersky Lab’s tagline, “A Company To Save The World”, and hopes that his colourful work will inspire people to take positive action.
D*Face will announce his first-ever art car design with a custom-made livery for the DS Virgin Racing Team. Its design will be released at the “Art Goes Green” event after Saturday’s race. The helmets and art car are the latest installations in the “Save the World” collection, following a major permanent public mural that was installed in Brooklyn, New York, in May.
D*Face, whose real name is Dean Stockton, said: “It is exciting to work with Kaspersky Lab on this project and create art with a real message of hope for a better future. After all, this is our world and we need to look after it. It will take every one of us to make a real lasting, impactful change. I love the mentality of the DS Virgin Racing Team and that of Formula E by showcasing sport in a way that doesn’t harm the environment, but is still just as exhilarating and fun.
“It is time for us all to stand together and make a change… be that stopping data steals, climate change, plastic waste or using damaging fuels. I want everyone to make a pledge to do one thing that will help make a change.”
As a sponsor of DS Virgin Racing Team, Kaspersky Lab is responsible for protecting the team’s devices against cyber threats. The company sees the technical environment in the global sport of Formula E as the next frontier in furthering its research and development of new technologies to keep vehicles secure in the digital world.
Sylvain Filippi, Managing Director at DS Virgin Racing, said: “The whole team fully supports this great initiative and our thanks got to Kaspersky and D*Face for their collaboration. It’s an honour to have such an innovative artist bring his talents to bear in our team ahead of the season-finale; the car, drivers’ crash helmets and mural all look amazing.”
Aldo Fucelli Pessot del Bo, Head of Global Partnerships and Sponsorships at Kaspersky Lab added: “There is a need for innovation on a global scale, both in contemporary art and in the fast-growing sport of Formula E. Now, for the first time ever, Kaspersky Lab is proudly bringing together the two sectors in an effort to Save the World and unleash creativity, encourage freedom of expression and further innovation.”