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Gear VR goes beyong gaming

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Although the Samsung Galaxy Gear VR was initially launched mainly for entertainment uses, many companies are finding it useful in the restaurant, travel and hotel sectors.

The Samsung Gear VR, the virtual reality gaming and multimedia headset, is ‘gearing up’ to move into other realms. Users of the Gear VR are already comfortable with the plug-and-play device’s ability to transport users into new gaming arenas.

But, it turns out, the Gear VR has valuable uses over and above individual enjoyment.

“The Gear VR paired with Samsung devices delivers an entirely new level of immersive virtual entertainment,” says Craige Fleischer, Director of Integrated Mobility at Samsung Electronics South Africa. “Consumers can now download a collection of games, multimedia and movies in HD quality with a 360° view.”

The Gear VR is already bringing new entertainment dimensions in terms of home movies, games and numerous app capabilities. Where it really shows its flexibility is in the spheres of business and education.

The Samsung Gear VR is adding value to the business industry in sectors such as restaurants, travel agencies and hotels, while the possibilities for educational use keep rising. Giving students of all levels the opportunity to interact with content in 3-D learning environments can be enormously productive, whether looking at school-level science pupils ‘walking with dinosaurs’ in 3-D or medical students learning how to perform a delicate surgical procedure.

Futurists have been predicting the rise of immersive virtual reality headsets as instructional tool. The Samsung Gear VR, through its personal engagement with the student, helps to make learning even more meaningful. It can ‘bring the world’ to learners wherever they might be. Significantly, it also allows students to become creators of content and not only consumers.

The Samsung Gear VR has the ability to enhance business performance as well. For example, a major credit card company is discussing how it might use virtual reality technology to give customers insights into places they are considering visiting and hotels where they might like to stay. Similarly, this thinking can be extended into the areas of real estate and luxury brands, offering potential buyers a truly enhanced preview of property or items they might be interested in buying.

Another futuristic business opportunity lies in fine dining. By adding in a virtual reality facility, restaurants can enhance the sensory experience of dining even further. Instead of only enjoying the taste of a region’s food, you could enjoy a meal while ‘looking’ around the area from which it originated: Imagine eating French-inspired food while gazing at the vista of a Paris café setting, for example.

“The technology offered by the Samsung Gear VR offers more than simply individual enjoyment,” says Fleisher. “We are seeing that the possible scope is no longer limited to gaming and consuming multi-media. Today, we are becoming ever immersed in creating content and using virtual reality to provide business and education solutions as well.”

*The Gear VR is compatible with the Galaxy S7, S7 edge, Note5, S6 edge+, S6, S6 edge

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Smash hits the
Nintendo Switch

Super Smash Bros. delivers what the fans wanted in the latest “Ultimate” instalment, writes BRYAN TURNER.

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Super Smash Bros. Ultimate, the latest addition to the popular Nintendo Smash series, has landed on the Nintendo Switch with a bang, selling 5-million copies in the first week of its release. The game has been long-anticipated since the console’s release, as many fans consider iy to be a Nintendo staple. And the wait was well worth it.

It features 74 playable fighters, 108 stages, almost 1300 Spirit characters to collect while playing, and a single-player Adventure mode that took about three days (or 28 hours) of gameplay to complete. The game offers far more gameplay than its predecessors, making it the Smash game that gives its players the best bang for their buck.

For those new to the game, the goal is to fight opponents and build up their damage score (draining their health) to knock them off the stage eventually. This makes the game seem chaotic, as many players jump around the platforms as if they were on quicksand, in order to avoid being hit by the other players.

It also services two kinds of players: the competitive and the casual.

Competitive players can be matched on the online service by skill ranking to enjoy playing with similarly high-skilled opponents. This is especially important in e-sports training for the game, and for players wanting to master combos against other human players. The casual gamer is also catered for, with eight-player chaos and button-mashing to see who comes out luckiest. This segment is also important for those wanting to learn how to play.

Training mode is also a place to go for those learning to play. It offers “CPU” players that are graded by intensity to train as a single player to learn a character’s moves, combos and general fighting style. More challenging CPU players can also be used by competitive players to train when there isn’t a Wi-Fi connection available.

Direct Play features in this game, allowing two players with two Switch consoles to play against each other over a direct connection – no Wi-Fi needed. This is especially useful to those who want to have a social gaming element on the go, similar to that of the cable connector of the Gameboy.

Click here to read Bryan Turner review of Super Smash Bros. Ultimate.

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Win Funko Fortnite in Vinyl

Gadget and Gammatek have nine Funko Fortnite figurines to give away.

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A Funko Pop figurine based on a character set is indicative of reaching the heights of pop culture. It is no surprise, then, that the world’s biggest online game, Fortnite, has its own line of Funko Pop figurines. The Funkos are modeled on the characters in game, including Drift, Ragnarok, Dark Vanguard, Volar, Tracera Ops, and Sparkle Specialist.

Now, local Funko distributor Gammatek has released the Fortnite figurines in South Africa. To celebrate, Gadget and Gammatek are giving away a set of three Funko Fortnite figurines to each of three readers (9 figurines in total). To enter, first click on your favourite Funko Pop on the next page and post the Tweet that appears. Then, follow Gadget on Twitter.

You can put the tweet in your own words, but entries must have the competition’s hashtag (#FunkoFortnite) and mention @GadgetZA to be considered valid.

Click here to select the Funko Fortnite character you want to tweet.

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