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Gaming rAges on in SA (Pt 2): Developers get their game on

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Amid the explosion of free mobile games worldwide, South African developers are going for a commercial ride on their own games, writes ARTHUR GOLDSTUCK in part 2 of a 3-part series on gaming in SA.

An innovative war game set in Vietnam. A puzzle game that composes original music as one connects the dots. A creepy cabin with clues to be solved. A fantasy game involving an alchemist and an inventor.

These are a few examples that reveal a vast variety of themes, topics and interests driving the South African game development scene. No one is getting rich yet, but some of the game-makers are attracting serious attention globally.

Every Single Soldier may not sound like the name of a serious software development house, but then neither does one expect a former banker to be making games. Johan Nagel, who spent 25 years in banking, rising to a senior position, eventually decided to pursue his passion full-time – but with a twist.

“I did board war-gaming for three decades, specialising in the 2nd World and the Napoleonic Wars, but it became the same build-up of forces, crossing borders, and destroying the enemy. How many simulations can you have of D-Day?

“I looked for something different, and had a real interest in post-World War II battles, so I decided to start a company called Every Single Soldier and create a counter-insurgency game. Vietnam-65 is a turn-based strategy game, but it’s about winning the hearts and minds of the local population, so it has very different mechanics.”

The game has proved a hit in the United States, which has generated about 80 per cent of its 20 000 unit sales, amid positive reviews of its fresh approach from across the globe. The game sells for $9.99 on the Steam gaming platform and the iPad App Store.

The publisher, London-based Slitherine, has already bought Nagel’s sequel, Afghanistan-11, and he is working on two further military simulation games. While five people worked on Vietnam, he has an outsourced team of nine completing the new game. He feels strongly about treating game development as a business.

“What’s missing in this industry is a businesslike approach. It’s more like a bunch of hobbyists tinkering around, and they never close a game. I’m aiming at producing four games a year. I’ve identified four studios in South Africa that are classy enough to produce decent games, and I’m popping one game into each studio.”

He is not shy about sharing the studio names, either, in case others want to follow his route: 24 Bit Games, Celestial, Retro Epic, and Render Heads.

“What Johan is doing is really great because it brings a lot of business sense to gaming community,” says veteran developer Travis Bulford. One of the grand old men of South African gaming, he was responsible for the original hit game from this country, Toxic Bunny, which sold 150 000 units in the 1990s. A high-definition version released in 2012 added another 10 000 sales.

“I ran out of steam and got married, so my focus changed. It was a game aimed at 10-13-year-olds and there’s no way to target 10-13 in the digital market.

I had to find a different way to do this.”

Bulford is about to become prolific again. His company Celestial Games is working on a psychological thriller called Montez and a horror game called Muti, while trying to raise funds for a Zulu War strategy game. Its next big thing, however, is “a bit of a cheeky game” called Battle Arena Drones (BAD), which embraces the clichés of the first-person shooter genre, but with attitude. Each drone is customisable, and each character lends capabilities to a team, forcing team play.

By the time the game was previewed at the rAge festival in Johannesburg in October, 400 beta testers had been signed up, with Bulford aiming at a thousand players to test the game.

“We need to test various technologies, graphic cards, processors, and Windows installations, for example. We also have a large drop-off, so a thousand becomes a lot less for final testing. Because it’s PvP (Player versus Player), we need more players to balance, find exploits and close holes. (prospective testers can sign up by emailing info@celestial-games.com, or visit battlearenadrones.com).”

BAD will enter full beta testing in the first quarter of 2016, with a “soft launch” four months later on the Steam platform and for PCs – with a Mac game a possibility.

“It’s a free-to-play game, you never have to spend a cent, but the drone appearances are cycled and, if want to play any drone any time, you have to unlock it, and that costs currency. So do decals and paint jobs to make them look different. There’s no pay-to-win scenario, but you pay to control the experience better – and to brag!”

Meanwhile, Bulford keeps going by running a commercial business, Data Stone, which offers enterprise and mobile development. It has also produced an insurance system for capturing policies on Android devices, connecting to insurance companies’ back-end systems, and a project for the UNHCR called Refugees United, to help refugees find their lost families.

Clearly, it’s not all fun and game. But then, it’s not all hard work either, says John Nagel: “I’m trying to build it up to be a full day job. Four games will keep me busy. I came from a hectic job in the banks, and I’m enjoying this and feeling guilty because I’m enjoying it so much.”

* Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter and Instagram on @art2gee

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How we use phones to avoid human contact

A recent study by Kaspersky Lab has found that 75% of people pick up their connected device to avoid conversing with another human being.

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Connected devices are becoming essential to keeping people in contact with each other, but for many they are also a much-needed comfort blanket in a variety of social situations when they do not want to interact with others. A recent survey from Kaspersky Lab has confirmed this trend in behaviour after three-quarters of people (75%) admitted they use a device to pretend to be busy when they don’t want to talk to someone else, showing the importance of keeping connected devices protected under all circumstances. 

Imagine you’ve arrived at a bar and you’re waiting for your date. The bar is busy, and people are chatting all around you. What do you do now? Strike up a conversation with someone you don’t know? Grab your phone from your pocket or handbag until your date arrives to keep yourself busy? Why talk to humans or even make eye-contact with someone else when you can stare at your connected device instead?

The truth is, our use of devices is making it much easier to avoid small talk or even be polite to those around us, and new Kaspersky Lab research has found that 72% of people use one when they do not know what to do in a social situation. They are also the ‘go-to’ distraction for people even when they aren’t trying to look busy or avoid someone’s eye. 46% of people admit to using a device just to kill time every day and 44% use it as a daily distraction.

In addition to just being a distraction, devices are also a lifeline to those who would rather not talk directly to another person in day-to-day situations, to complete essential tasks. In fact, nearly a third (31%) of people would prefer to carry out tasks such as ordering a taxi or finding directions to where they need to go via a website and an app, because they find it an easier experience than speaking with another person.

Whether they are helping us avoid direct contact or filling a void in our daily lives, our constant reliance on devices has become a cause for panic when they become unusable. A third (34%) of people worry that they will not be able to entertain themselves if they cannot access a connected device. 12% are even concerned that they won’t be able to pretend to be busy if their device is out of action.

Dmitry Aleshin, VP for Product Marketing, Kaspersky Lab said, “The reliance on connected devices is impacting us in more ways than we could have ever expected. There is no doubt that being connected gives us the freedom to make modern life easier, but devices are also vital to help people get through different and difficult social situations. No matter what your ‘connection crutch’ is, it is essential to make sure your device is online and available when you need it most.”

To ensure your device lifeline is always there and in top health – no matter what the reason or situation – Kaspersky Security Cloud keeps your connection safe and secure:

·         I want to use my device while waiting for a friend – is it secure to access the bar’s Wi-Fi?

With Kaspersky Security Cloud, devices are protected against network threats, even if the user needs to use insecure public Wi-Fi hotspots. This is done through transferring data via an encrypted channel to ensure personal data safety, so users’ devices are protected on any connection.

·         Oh no! I’m bored but my phone’s battery is getting low – what am I going to do?

Users can track their battery level thanks to a countdown of how many minutes are left until their device shuts down in the Kaspersky Security Cloud interface. There is also a wide-range of portable power supplies available to keep device batteries charged while on-the-go.

·         I’ve lost my phone! How will I keep myself entertained now?

Should the unthinkable happen and you lose or have your phone stolen, Kaspersky Security Cloud can track and protect your device from data breaches, for complete peace of mind. Remote lock and locate features ensure your device remains secure until you are reunited.

 

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Five key biometric facts

Due to their uniqueness, fingerprints are being used more and more to quickly identify and ensure the security of customers. CLAUDE LANGLEY, Regional Sales Manager, for Africa at HID Global Biometrics, outlines five facts about the technology.

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How many times in a day are you expected to identify yourself? From when you arrive at work you are required to sign in, visiting your bank, receiving healthcare services… The list is endless. When a system knows who you are, you are able to do any number common, everyday activities. Your identity is unique and precious. It is also easily stolen and the target of many hackers across the globe. Technology is constantly evolving alongside the criminal element, always looking for ways to protect data and identity. One such solution happens to be biometrics and it is rapidly gaining traction in our increasingly complex modern world.

Reliable, secure and fundamentally YOU, unique biometric traits such as fingerprints are being used by banks, enterprises and consumers to verify identity. Biometric solutions offer significant identity protection because they use unique biological details to ensure an account is only accessed by the account holder, a door only opened by the owner. Here are five things that are little known about this technology…

  • The uncut identity. Your fingerprint is unique to you. Nobody can use a copy of it to impersonate you. Good technology is capable of scanning down into the layers of the fingertip to differentiate unique elements of a person’s fingerprint, this data is then encrypted and used as a key to unlocking whichever physical or virtual door that the biometric system protects.
  • The living proof. No, there is nothing to the stories of fingerprints being used without their owner’s knowledge or permission. Biometric solutions can use specific variables to determine if the finger used to access the system is that of a present, living person.  A copy or a fake cannot be used to access a cutting-edge biometric solution.
  • Easy and convenient. Queues and documents and paperwork may well be a thing of the past should biometrics take a firmer grip of government and banking systems. The process of registering is easy, and access to identity documents and records is yours alone.
  • Security blanket. A thousand passwords and a hundred post-it notes stuck on walls and drawers.  An excel file with a list of sites and applications and their corresponding passwords, all a thing of the past.  Nobody needs to remember their password with biometrics, they only need to show up.
  • Anywhere is cool. Schools, airports, networks, offices, homes, toilets, banks, libraries, governments, border controls, immigration services, call centres, hospitals and even clubs and pubs – knowing “who” matters and biometrics can quickly and conveniently confirm your identity where needed.

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