Many games comes and go, but a few, most often the classic ones stand out in gamer’s minds for years to come and keep them coming back for more. TIMOTHY KROON of Entelect looks at these retrogames and the aspects that make them so addictive ahead of the annual Entelect R100K Challenge.|Many games comes and go, but a few, most often the classic ones stand out in gamer’s minds for years to come and keep them coming back for more. TIMOTHY KROON of Intellect looks at these retrogames and the aspects that make them so addictive ahead of the annual Entelect R100K Challenge.
Many of us remember spending hours at a time playing retro, one-dimensional video games on arcade machines and home consoles as children. Today, these classic games are no longer exclusively for children, and – in spite of the incredible advances in technology and software, rendering the make-up of these gaming platforms outdated – they have in fact become a global and local cultural phenomenon, seeing scores of children and adults alike taking up the pastime of what is now known as ‘retrogaming’.
What is it about these games that have seen their sustained popularity over the decades, in spite of the newer, faster and more sophisticated games being released in their thousands every year?
“There is something quite intangible about the cult-hit phenomenon surrounding many of these games, which sees them still revered and enjoyed by gaming enthusiasts and novice players today,” says Timothy Kroon, General Manger of Resourcing at Entelect.
Retrogaming, also referred to as classic gaming or old-school gaming, describes the playing and collecting of vintage PC, console, and arcade games.
“As most of the systems which these games were intended to run on are now obsolete, players either source the rare original hardware, or play them on newer devices through an emulation process,” explains Kroon.
According to Kroon, most retro-games which have become re-popularised were created during the 1980s and 1990s.
“Videogames were introduced to the consumer in the 1950s, but the 1970s are considered the golden age of videogames, seeing the release of still popular titles such as Nintendo’s Super Mario Brothers, Sonic, Galazian and Frogger. In more recent times, these games regained their notoriety among consumers, driven by an appreciation for the simplicity and individualised challenge of many of these games, as well as a sense of nostalgia.
“This is particularly true for gaming enthusiasts as well as many members of the development and coding community, which forms part of why the annual Entelect R100K Challenge is traditionally based on a cult classic gaming platform.”
The increasingly popular R100K Challenge is an annual artificial intelligence (AI) coding competition aimed at novice to expert gamers and developers, in association with NAG and official product sponsor, Sony Mobile. Launched in 2012, the Challenge has been themed annually around a different retro-game, seeing previous years pay homage to Pac Man Battle City and Tron Legacy, while this year’s competition is based on the popular retro-game, Space Invaders.
“The personality types of our entrants, whether entering the novice or expert gamers and developer categories, show a great affiliation and appreciation for classic games, and we believe this is a key driver in the outstanding interest and enthusiasm the R100K Challenge has received since its inception,” he notes. Kroon goes on to say that these classic games have the added benefit of a simpler and more basic construction than the highly designed and complex games developed today. “This allows for easier modification and element development during the Challenge.”
The popularity of retrogaming shows no signs of slowing down, and the cultural phenomenon is permeating mainstream popular culture through various means such as social media, the press, and films such as the recently released retro-themed movie, Pixels.
“As the retrogaming culture grows and spreads throughout new audiences and generations, the increasing rarity of original hardware also makes accessories more sought after by dedicated fans. With new technologies being developed on which these games can be played, a wide variety of classic game re-makes being released, creative retrogaming projects being driven through platforms such a Kickstarter, as well as the adoptions of classic game references in large events and corporate initiatives such as the Entelect R100K Challenge, the ability of these games to influence both modern culture and business continues to grow and present new opportunities,” says Kroon.
Password managers don’t protect you from hackers
Using a password manager to protect yourself online? Research reveals serious weaknesses…
Top password manager products have fundamental flaws that expose the data they are designed to protect, rendering them no more secure than saving passwords in a text file, according to a new study by researchers at Independent Security Evaluators (ISE).
“100 percent of the products that ISE analyzed failed to provide the security to safeguard a user’s passwords as advertised,” says ISE CEO Stephen Bono. “Although password managers provide some utility for storing login/passwords and limit password reuse, these applications are a vulnerable target for the mass collection of this data through malicious hacking campaigns.”
In the new report titled “Under the Hood of Secrets Management,” ISE researchers revealed serious weaknesses with top password managers: 1Password, Dashlane, KeePass and LastPass. ISE examined the underlying functionality of these products on Windows 10 to understand how users’ secrets are stored even when the password manager is locked. More than 60 million individuals 93,000 businesses worldwide rely on password managers. Click here for a copy of the report.
Password managers are marketed as a solution to eliminate the security risks of storing passwords or secrets for applications and browsers in plain text documents. Having previously examined these and other password managers, ISE researchers expected an improved level of security standards preventing malicious credential extraction. Instead ISE found just the opposite.
Click here to read the findings from the report.
MWC: Next generation of inflight connectivity to be unveiled
Next week at Mobile World Congress, the Seamless Air Alliance will reveal progress on its mission towards enabling the next generation of inflight connectivity. This follows a significant start for the Alliance, which has seen membership increase five-fold since the first meeting in June of last year. The Alliance has a new research laboratory setup and continues progress through its three working groups, writing specifications for the technology, requirements, and operations.
These developments represent a huge leap towards the goal of making connectivity as easy and enjoyable in the skies as it is on the ground. Appearing as part of the Airbus stand (Hall 6, stand 6G34), the Seamless Air Alliance will reveal specification topics that have been completed and published to its membership.
“The passenger experience with inflight connectivity remains one of the great technology challenges. From Day One we have been determined to deliver on our mission to bring industries and technologies together to make the inflight internet experience simple to access and a delight to use,” said the Alliance’s Chief Executive Officer, Jack Mandala.
“I have been tremendously encouraged by the enthusiastic and committed response we have seen and the widening areas of expertise we can call upon as more and more companies and organisations continue to join us,” he added.
Announced during MWC 2018, the Seamless Air Alliance has since grown to twenty-three membercompanies with more than one-hundred key personnel from across the membership participating in its three working groups, with numbers continuing to increase.
The Seamless Air Alliance was created by founding members Airbus, Airtel, Delta Air Lines, OneWeb and Sprint, and quickly joined by Air France KLM, Aeromexico, and GOL Linhas Aereas Inteligentes and global technology leaders including Astronics, Collins Aerospace, Comtech, Cyient, iDirect, Inmarsat, Intelsat, Latecoere, Nokia, and Panasonic.
Today, the Alliance is pleased to announce five additional new members: Adaptive Channel, Etihad Airways, GlobalReach Technology, Safran, and SITAONAIR.
“We are extremely pleased to have these companies join and be a part of the companies driving the next generation of connectivity.” said Mr Mandala.
The Seamless Air Alliance will enable travelers boarding any flight, on any airline, anywhere in the world, to use their own devices to automatically connect to the Internet with no complicated login process nor paywall to scramble over.
The Alliance is also announcing the release of a new research study on the economic benefit of standardization on the inflight connectivity market at Mobile World Congress. This report is available for download at https://www.seamlessalliance.com/publications/
The Alliance is moving rapidly towards an expected demonstration of the technology later in 2019 and anticipates massive interest in Barcelona from the whole communications eco-system.