Kaspersky Lab researchers have detected NukeBot – new malware which has been designed to steal the credentials of online banking customers.
Earlier versions of the Trojan were known to the security industry as TinyNuke, but lacked the features necessary to launch attacks. The latest versions however, are fully operable, and contain code to target the users of specific banks.
Although the appearance of a malware family in the wild is not unusual, the fact that criminals have a ready-to-attack version of the Trojan, means that soon they may initiate a wide-scale malicious campaign, to infect multiple users. As an early warning to its customers and other users, Kaspersky Lab has published a brief analysis of the malware.
NukeBot is a banking Trojan. Upon infection it “injects” malicious code into the webpage of an online banking service displayed in a victim’s browser and then steals user data, spoofs their credentials, and more. According to Kaspersky Lab researchers, there are already a number of compiled samples of this Trojan in the wild – shared on underground hacking forums. Most of these are rough, barely operational malware drafts; however, the company’s experts have managed to identify some that pose a real threat.
Around 5% of all samples found by Kaspersky Lab were NukeBot’s new ‘combat versions’, which have improved source codes and attacking capacities. Among other things these versions contain injections – specific pieces of code, which mimic parts of user interface of real online banking services. Based on the analysis of injections, Kaspersky Lab experts believe the main targets of the new version of NukeBot are users of several French and US banks.
In addition, Kaspersky Lab researchers managed to detect several NukeBot modifications that didn’t have web injection functionality, and were designed to steal mail client and browser passwords. This means that developers of new versions may aim to widen the functionality of this malware family.
“While criminals behind recent versions of this malware currently are not actively distributing NukeBot, this may, and likely will, change very soon. We’ve already seen this before with some other malware families: after a short testing period of a ready-to-attack malware, criminals start distributing it widely through infected websites, spam and phishing. So far we have seen NukeBot versions which are ready to attack the customers of at least six banks located in France and the US, however this list of targets looks like only the beginning. The goal of our brief research is to warn the banking community and online banking customers about a potentially emerging threat. We urge interested parties to use the results of our research in order to protect themselves from this threat in advance,” said Sergey Yunakovsky, security expert at Kaspersky Lab.
To protect yourself and your customers from NukeBot attacks, Kaspersky Lab security specialists offer the following advice:
For financial organisations providing online banking services:
Make sure you have an effective fraud prevention solution in place, so that you can quickly and accurately spot unauthorised use of customer accounts and irregular financial activity.
For customers of online banking services:
Use an Internet security solution with tailored technologies to protect financial transactions, like Kaspersky Lab’s Safe Money
Regularly run a system scan to check for possible infections.
Kaspersky Lab products detect the malware as Trojan-Banker.Win32.TinyNuke.
AppDate: DStv taps Xbox, Hisense for app
DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup
DStv Now for Xbox and Hisense
Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).
Expect to pay: A free download.
Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.
Stockists: Visit the store linked to your Xbox console or HiSense smart TV.
Santam Safety Ideas
Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to R150 000 worth of incubation support and R200 000 in seed funding.
The Safety Ideas competition was launched two years ago in partnership with LaunchLab, Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.
Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/
Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.
Fortnite fixes hackers’ hole
Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure, allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.
Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.
Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4. In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.
If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play.
While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details
Click here to read how the Fortnite hack worked
To win a set of three Fortnite Funko Pop Figurines, click here.