Nintendo has recently unveiled the Switch, a tablet-like gaming console that enables users to play on a variety of different devices depending on their preference.|Nintendo has recently unveiled the Switch, a tablet-like gaming console that enables users to play on a variety of different devices depending on their preference.
Nintendo has provided the first glimpse of its new home gaming system, a tablet-like device to be called Nintendo Switch.
In addition to providing single-player and multiplayer use at home, the Nintendo Switch system also enables gamers to play the same title wherever, whenever and with whomever they choose. The mobility of a handheld is now added to the functionality of a home gaming system to enable new video game play styles.
At home, Nintendo Switch rests in a Nintendo Switch dock that connects the console to a TV and lets one play with family and friends in the comfort of a living room. By lifting the Nintendo Switch console from the dock, it transitions to handheld mode, and the same gaming experience now travels with the user. The portability of Nintendo Switch is enhanced by its bright, high-definition display. It brings the full home gaming system experience to venues like a park, on a train, in a car, or a friend’s apartment.
Gaming is initiated by removing detachable Joy-Con controllers from either side of the Nintendo Switch console. One player can use a Joy-Con controller in each hand; two players can each take one; or multiple Joy-Con controllers can be employed by numerous people for a variety of gameplay options. They click back into place or can be slipped into a Joy-Con grip accessory, mirroring a more traditional controller. The gamer can select an optional Nintendo Switch Pro Controller to use instead of the Joy-Con controllers. It is also possible for numerous people to bring their Nintendo Switch consoles together to enjoy local multiplayer face-to-face competition.
“With this first look at Nintendo Switch, I hope fans are already imagining the possibilities of having the freedom to play when, where, and how they want to,” said Satoru Shibata, president of Nintendo of Europe. “Our teams at Nintendo, and many other developers, are all working hard to create new and unique experiences, and we look forward to showing you more.”
Developers can design their games supporting a variety of play styles which allows gamers to choose an experience that best suits them. Some of the publishers, developers and middleware partners announcing support for Nintendo Switch are as follows:
• 505 Games
• Activision Publishing, Inc.
• ARC SYSTEM WORKS Co.,Ltd.
• ATLUS CO.,LTD.
• Audiokinetic Inc.
• Autodesk, Inc
• BANDAI NAMCO Entertainment Inc.
• CAPCOM CO., LTD.
• CRI Middleware Co., Ltd.
• Konami Digital Entertainment Co., Ltd.
• LEVEL-5 Inc.
• Take-Two Interactive Software, Inc.
• Telltale Games
• THQ Nordic
• Tokyo RPG Factory Co., Ltd.
• TT Games
• Ubitus Inc.
• Unity Technologies, Inc.
• Warner Bros. Interactive Entertainment
• Web Technology Corp.
Welcome to world of 2099
The world of 2099 will be unrecognisable from the world of today, but it can be predicted, says one visionary. ARTHUR GOLDSTUCK met him in Singapore.
Futuristic structures tower over the landscape. Giant, alien-looking trees light up with dazzling colours amid the hundreds of plant species that grow up their trunks. Cosmetic stores sell their wares via public touch-screens, with products delivered instantly in drawers below the screens.
This is not a vision of the future. It is a sample of Singapore today. But it is also an inkling of the world we may all experience in the future.
Singapore was the venue, last week, of the World Cities Summit, where engineers, politicians, investors and visionaries rubbed shoulders as they talked about the strategies and policies that would enhance urban living in the future.
As part of the Summit, global payment technologies leader Mastercard hosted a small media briefing by one of Singapore’s leading thinkers about the future, Dr Damian Tan, managing director of Vickers Venture Partners. The company’s slogan “We invest in the extraordinary,” offers a small clue to Tan’s perspective.
“We look as far forward as 2099 because, as a venture capital firm, we invest in the long term,” he tells a group of journalists from Africa and the Middle East. “Companies explode in growth because there is value in the future. If there is no growth, they won’t explode.”
The big question that the Smart Cities Summit and Mastercard are trying to help answer is, what will cities look like in the year 2099? Tan can’t give an exact answer, but he offers a framework that helps one approach the question.
“If you want to look at 81 years into the future, and understand the change that will come, you need to double that amount and look into the past. That takes us to 1856. The difference between then and now is the difference you can expect between now and 2099.”
Click here or on the page link below to read on: Page 2: Soldiers and Health in 2099.
- Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee and on YouTube
Street art goes electric
Kaspersky Lab and British street artist D*Face have unveiled the first-ever “art helmet” design at the Formula E finale for electric cars in New York.
The ‘Save The World’ helmets will be raced by DS Virgin Racing’s drivers, Sam Bird and Alex Lynn, as they traverse the New York street circuit during the final races of the Formula E season.
The announcement signals the first art helmet by a Formula E team, continuing the heritage of art in motorsport and the cybersecurity brand’s commitment to contemporary art, creativity and innovation. D*Face took inspiration from Kaspersky Lab’s tagline, “A Company To Save The World”, and hopes that his colourful work will inspire people to take positive action.
D*Face will announce his first-ever art car design with a custom-made livery for the DS Virgin Racing Team. Its design will be released at the “Art Goes Green” event after Saturday’s race. The helmets and art car are the latest installations in the “Save the World” collection, following a major permanent public mural that was installed in Brooklyn, New York, in May.
D*Face, whose real name is Dean Stockton, said: “It is exciting to work with Kaspersky Lab on this project and create art with a real message of hope for a better future. After all, this is our world and we need to look after it. It will take every one of us to make a real lasting, impactful change. I love the mentality of the DS Virgin Racing Team and that of Formula E by showcasing sport in a way that doesn’t harm the environment, but is still just as exhilarating and fun.
“It is time for us all to stand together and make a change… be that stopping data steals, climate change, plastic waste or using damaging fuels. I want everyone to make a pledge to do one thing that will help make a change.”
As a sponsor of DS Virgin Racing Team, Kaspersky Lab is responsible for protecting the team’s devices against cyber threats. The company sees the technical environment in the global sport of Formula E as the next frontier in furthering its research and development of new technologies to keep vehicles secure in the digital world.
Sylvain Filippi, Managing Director at DS Virgin Racing, said: “The whole team fully supports this great initiative and our thanks got to Kaspersky and D*Face for their collaboration. It’s an honour to have such an innovative artist bring his talents to bear in our team ahead of the season-finale; the car, drivers’ crash helmets and mural all look amazing.”
Aldo Fucelli Pessot del Bo, Head of Global Partnerships and Sponsorships at Kaspersky Lab added: “There is a need for innovation on a global scale, both in contemporary art and in the fast-growing sport of Formula E. Now, for the first time ever, Kaspersky Lab is proudly bringing together the two sectors in an effort to Save the World and unleash creativity, encourage freedom of expression and further innovation.”