The Nintendo Classic Mini, a 2016 refresh of the wildly popular Nintendo Entertainment System first released in 1986, has finally arrived in South Africa, and it spells an end to the culture of game emulation that has been particularly strong in this country.
Emulation of the 1986 Nintendo Entertainment System has long been popular for playing classic games on computers without forking out thousands for what is now a collector’s edition. The argument for emulation is almost always backed with, “I purchased this game in the ‘80s or ‘90s but I don’t have the console anymore so I’m going to emulate it with an online back-up”.
This argument seems fine, in the traditional media back-up sense, because consumers have been backing up their vinyls, tapes and CDs to digital formats for ages. Moreover, this is a perfectly legal thing to do with audio media. Some consumers with damage discs, scratched vinyls and stretched tapes have been digitally downloading the media that they own, often from free and illegal channels, claiming the legal territory of fair use. Is this different to downloading Super Mario Bros if one has purchased it before?
However, the digital backup method becomes illegal with video games. Nintendo, Sony and Microsoft have explicitly outlined the rules: a consumer does not have the right to make back-ups, obtain back-ups and/or use these back-ups to play their games. The reason behind this is that piracy is rife in the game industry, and back-up copies are usually very difficult to create.
If back-up copies can be made, the media won’t work on the original console. Sony and Microsoft have implemented special copy-protection measures into their disc media to transmit a “disc wobble”. Their console’s lasers read this wobble, to prove that the disc is not a back-up. Blank discs cannot be purchased with this wobble.
Nintendo has taken a slightly more interesting approach to copy-protection. Apart from the Wii and Wii U, every console the company has produced runs off proprietary game cartridges. This has made the need for back-ups irrelevant, as cartridges are far more resilient to damage compared to their disc counterparts. While dust might be a problem on the older cartridges, they just needed a quick blow of air on the receivers, which Nintendo highly recommended against doing, to get the game working again.
These cartridges were notoriously difficult to back up, but were not immune. Many websites offer backed up games for download, and Nintendo Entertainment System games are not larger than a megabyte, making them extremely attractive to download when one compares the amount of equipment required to back-up one’s personal copy.
Bearing this in mind, emulators found their way through consumers not being able to play copied games on copy-protected consoles and the rapid increase in computing power. Emulation of copyrighted games is still illegal and will continue to be illegal for decades to come, as copyright stands for 75 years and the earliest Nintendo game is less than four decades old.
Nintendo doesn’t condone emulation at all and has made it clear that it will never produce an emulator for computers.
Hidden deep in the legal documentation on its corporate website (see https://www.nintendo.com/corp/legal.jsp#helping), the company goes into great detail on its attitude to emulators.
It states emphatically: “Emulators developed to play copied Nintendo software promote piracy. That’s like asking why doesn’t Nintendo legitimize piracy. It doesn’t make any business sense. It’s that simple and not open to debate.”
That being said, Sony and Nintendo have seen the market for retro gaming and have released solutions to counter emulation.
Sony released a monthly-subscription service called PlayStation Now which allows consumers to play a vast selection of popular PlayStation and PlayStation 2 games on their PlayStation 4 consoles. This service has been well-received in the launch countries, but licensing issues are restricting Sony from going global with this service.
Nintendo’s Classic Mini is a different story.
It solves a lot of the issues that Sony is facing with licensing through the release of a separate console. This allows licensing to the console itself, which allows worldwide release. The introductory price of R1200 once-off, with 30 pre-installed classic games like the original Super Mario Bros and Donkey Kong, makes this an extremely attractive offer to consumers who want to get the best retro experience while staying on the good side of the law.
The bottom line is, it makes emulation of the console’s games defunct.
News fatigue shifts Google searches in SA
Google search trends in South Africa reveal a startling insight into news appetite, writes BRYAN TURNER.
The big searches of the year no longer track the biggest news stories of the year, suggesting a strong dose of news fatigue among South Africans.
“People ask, why are the Guptas not on the list of Google’s top searches?, says Mich Atagana, head of communications and public affairs at Google South Africa, “The Guptas are not on the list because South Africans are not actually that interested. South Africans are looking for things they don’t know. From a Gupta point of view, we’ve been exhausted by the news and we know exactly what is going on.”
Google South Africa announced the results of its 2018 Year in Search, offering a unique perspective on the year’s major moments.
“Four years ago, there were almost no South Africans on the personalities list,” says Atagana. “Over the years, South Africans have gotten more interested in South Africa, in searching on Google.”
That isn’t to say that international searches – like Meghan Markle – are not heavily searched by South Africans. But they feature lower down on the lists.
From the World Cup to listeriosis, Zuma and Global Citizen, South Africans use search to find the things they really need to know.
These are the main trends revealed by Google this week:
Top trending South African searches
- World Cup fixtures
- Load shedding
- Global Citizen
- Winnie Mandela
- Black Panther
- Meghan Markle
- Mac Miller
- Jacob Zuma
- Cyril Ramaphosa
- Sbahle Mpisane
- Kevin Anderson
- Malusi Gigaba
- Ashwin Willemse
- Patrice Motsepe
- Cheryl Zondi
- Shamila Batohi
- Mlindo the Vocalist
- How did Avicii die?
- How old is Pharrell Williams?
- What is listeriosis?
- What is black data?
- How old is Prince Harry?
- How much are Global Citizen tickets?
- How to get pregnant?
- What time is the royal wedding?
- What happened to HHP?
- How old is Meghan Markle?
Top ‘near me’ searches
- Jobs near me
- Nandos near me
- Dischem near me
- McDonalds near me
- Guest house near me
- Postnet near me
- Steers near me
- Spar near me
- Debonairs near me
- Spur near me
- Winnie Mandela
- Meghan Markle
- Sbahle Mpisane
- Aretha Franklin
- Khloe Kardashian
- Sophie Ndaba
- Cheryl Zondi
- Demi Lovato
- Lerato Sengadi
- Siam Lee
The Year In Search 2018 minisite can be found here.
Smartphones dip in 2018
According to the International Data Corporation (IDC) Worldwide Quarterly Mobile Phone Tracker, worldwide smartphone shipments are expected to decline by 3% in 2018 before returning to low single-digit growth in 2019 and through 2022.
While the on-going U.S.-China trade war has the industry on edge, IDC still believes that continued developments from emerging markets, mixed with potential around 5G and new product form factors, will bring the smartphone market back to positive growth.
Smartphone shipments are expected to drop to 1.42 billion units in 2018, down from 1.47 billion in 2017. However, IDC expects year-over-year shipment growth of 2.6% in 2019. Over the long-term, smartphone shipments are forecast to reach 1.57 billion units in 2022. From a geographic perspective, the China market, which represented 30% of total smartphone shipments in 2017, is finally showing signs of recovery. While the world’s largest market is still forecast to be down 8.8% in 2018 (worse than the 2017 downturn), IDC anticipates a flat 2019, then back to positive territory through 2022. The U.S. is also forecast to return to positive growth in 2019 (up 2.1% year over year) after experiencing a decline in 2018.
The slow revival of China was one of the reasons for low growth in Q3 2018 and this slowdown will persist into Q1 2019 as the market is expected to drop by 3% in Q4 2018. Furthermore, the recently lifted U.S. ban on ZTE had an impact on shipments in Q3 2018 and created a sizable gap that is yet to be filled heading into 2019.
“With many of the large global companies focusing on high-end product launches, hoping to draw in consumers looking to upgrade based on specifications and premium devices, we can expect head-to-head competition within this segment during the holiday quarter and into 2019 to be exceptionally high,” said Sangeetika Srivastava, senior research analyst with IDC’s Worldwide Mobile Device Trackers.
Though 2018 has fallen below expectations so far, the worldwide smartphone market is set to pick up on the shift toward larger screens and ultra-high-end devices. All the big players have further built out their portfolios with bigger screens and higher-end smartphones, including Apple’s new launch in September. In Q3 2018, the 6-inch to less than 7-inch screen size band became the most prominent band for the first time with more than four times year-over-year growth. IDC believes that larger-screen smartphones (5.5 inches and above) will lead the charge with volumes of 947.1 million in 2018, accounting for 66.7% of all smartphones, up from 623.3 million units and 42.5% share in 2017. By 2022, shipments of these larger-screen smartphones will move up to 1.38 billion units or 87.7% of overall shipment volume.
“What we consider a so-called normal size smartphone has shifted dramatically in a few short years and while we are stretching the limits with bezel-less devices, the next big switch to flexible screens will test our imaginations even further,” said Melissa Chau, associate research director with IDC’s Worldwide Mobile Device Trackers. “While this category of device is still nascent and won’t see major adoption in the year ahead, it’s exciting to see changes to the standard monoblock we are all so used to carrying.”
Android: Android’s smartphone share will remain stable at 85% throughout the forecast. Volumes are expected to grow at a five-year compound annual growth rate (CAGR) of 1.7% with shipments approaching 1.36 billion in 2022. Android is still the choice of the masses with no shift expected. Android average selling prices (ASPs) are estimated to grow by 9.6% in 2018 to US$258, up from US$235 in 2017. IDC expects this upward trajectory to continue through the forecast, but at a softened rate from 2019 and beyond. Not only are market players pushing upgraded specs and materials to offset decreasing replacement rates, but they are also serving the evolving consumer needs for better performance.
iOS: iOS smartphones are forecast to drop by 2.5% in 2018 to 210.4 million. The launch of expensive and bigger screen iOS smartphones in Q3 2018 helped Apple to raise its ASP, simultaneously making it somewhat difficult to increase shipments in the current market slump. IDC is forecasting iPhone shipments to grow at a five-year CAGR of 0.1%, reaching volumes of 217.3 million in 2022. Despite the challenges, there is no ambiguity that Apple will continue to lead the global premium market segment.