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Local gaming heroes rAge on

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The annual rAge gaming expo was a feast of the latest in global gaming, but the growing presence of local developers was a significant phenomenon, writes ARTHUR GOLDSTUCK

On the expo floor, Thor battles Loki, Wonder Woman and Alice in Wonderland swoop to the rescue, and the crowds cheer. And that’s not even on the myriad video screens where gamers battle for survival in dozens of fictional universes.

The annual rAge gaming expo has breathed new life into technology fairs in South Africa, attracting thousands of serious and occasional gamers, along with wannabe superhoes in the form of costumed characters mingling with the crowds.

The headline attention goes to the big new games for PlayStation, Xbox and Nintendo consoles. The opportunity to play games that still can’t be bought online or in stores is irresistible to the gamer. The history-based hardcore Assassin’s Creed Unity and the gentle spin on third-person shooters given to Splatoon – a compelling paint-shooting game for the Nintendo Wii U – are two sides of the same coin: ever-more spectacular games that appeal to all segments of the gaming market.

There is a downside to the noise and spectacle, though. It drowns out the emergence of a small but healthy local game developer community.

According to a survey by the Make Games Soutb Africa association, 32 game development companies are active in South Africa. While their impact on the economy is invisible – they employ 240 people between them, and generate only R30-million in annual revenue – their potential is immense. Half of the companies are young start-ups, created in the last two years.

“The industry is still tiny, but with the early access release of Broforce by Free Lives and Vicera Clean-up Detail by Rune Storm Games, we’re expecting a 130% increase in the value of the industry for the 2014 financial year,” says Make Games SA chairperson Nick Hall. “We’re hoping that these success stories will give local entrepreneurs the confidence to enter the industry.”

Entrepreneurs like Steven Tu, co-founder of Twoplus Games. He’s just quit an advertising career of eight years to go full-time into game development. At rAge’s Home_Coded stand, his company demoed two games, an “anxiety-inducing” one-key zombie game called Dead Run (play it online at http://www.playdeadrun.com) and the puzzle game Beat Attack (play it online at http://www.twoplusgames.com/beatattack). Dead Run is waiting approval in the Apple App Store, with an Android version on the way.

Of course, these games cannot compete with the multi-million-dollar budgets of what the gamers call the AAA titles – the mega-hits that generate more profits than Hollywood blockbusters. And, as much as rAge focuses on those titles, it also gives the little guys a platform.

StevenTu

Steven Tu of Twoplusgames at rAge, with one of the games his company developed.
PIC: Arthur Goldstuck

“What an opportunity this is for us indie game devs!” enthuses Tu. “Games are all about engagement and interaction, the two-way dance between player and system.

“Playtesting is the most important thing that we can do with our creations. Being able to put our games in front of a great variety of people to watch how they interact with it is invaluable. If they don’t get it, you can figure out why, and you can fix it. If they love it, that is the greatest reward known to a creator.”

Hall agrees: “rAge gives us the opportunity to address these issues by allowing the local consumer market to experience the quality of local games as well as raise general awareness of the industry.”

And now his association want to take it further.

“Make Games, along with key partners like the Department of Trade and Industry and the Johannesburg Centre for Software Engineering, is hoping to start an incubator in Johannesburg as well as Cape Town within the next year to assist start-up studios in becoming sustainable. We already have a community-funded bursary that has allowed two students to study Game Design at Wits University, and we’re hoping to expand the programme.”

South African hardware also made a big spash at rAge, with the global launch of the Sci-Ryder, an ergonomically designed seat and framework with fully adjustable arm, foot and head rests, as well as screen-mounting positions.

“Together, these unique features provide users with a comfortable and customisable personal gaming environment that significantly reduces the impact on their muscular frame,” declared its inventor, Gavin Mills.

The device measures 1.5m x 0.6m of floor space, occupying half the space of a normal desk, and sells for a neat R18 000 (visit www.sci-ryder.com). Despite this, it drew crowds of onlookers, and queues of aspirant test-pilots.

One can’t quite picture a businessman in a suit in the Sci-Ryder or at the Home-Coded stand, but the local industry is slowly becoming a serious business.

* Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter on @art2gee, and subscribe to his YouTube channel at http://bit.ly/GGadgets

Box:

The local games on display at the Home-Coded stand  at rAge:

Agent Unseen, by Clockwork Acorn

Alien Lobotomy, by Soup With Bits

Cadence, by Made With Monster Love

Beat Attack, by Twoplus Games

Dead Run, by Twoplus Games

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Naspers feeds into Latin America’s tech funding

Movile will get $400m funding from the SA-based technology investment giant for iFood expansion.

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Movile is to receive US$500-million in funding for iFood in the largest tech funding in Latin America to date. Naspers and Innova Capital have committed to invest $400m of new capital into Movile to use for further investment in iFood, the leading online food delivery platform in Latin America, of which Movile is a majority shareholder.  

Movile and Just Eat have already invested $100m in iFood during 2018. iFood’s extraordinary growth and the vast market opportunity in Brazil and more broadly in Latin America has driven the increased investment commitment. 

iFood’s monthly orders in Brazil have fed more than 9 million customers in the past twelve months, 16 times the nearest online competitor, in terms of daily active users. This means its partner restaurants are serving the biggest population of consumers ordering food in Latin America. iFood has 50 000 restaurant partners and uses 120 000 couriers. 

The increased investment commitment from Naspers, Innova and Movile is expected to accelerate growth, speed up product development and innovation, and fuel geographical expansion for iFood across the region. The company’s vision is to gain deeper knowledge of consumers through artificial intelligence technology, to personalise the food delivery experience – and at a reduced price, because of improved logistics. 

“Movile is very fortunate to have long-term investors who have supported us for the past decade to help achieve our goal of transforming the lives of more than one billion people and thus we are able to continually back iFood to ensure it remains the market leader,” said Fabricio Bloisi, Movile CEO. 

“Our entire ecosystem of companies is focused on allocating resources and energy towards our one billion people goal. iFood is leading the way, fueling unprecedented growth through its innovative technology platform, providing consumers, couriers and restaurants with the best experience in food ordering and delivery.”  

Larry Illg, CEO of Naspers Ventures, said: “iFood has established itself as a technology leader in Latin America and its success stacks up with some of the most innovative food companies that are leading regions in North America, Europe and Asia.  We have been impressed by their execution in Brazil and remain committed to backing the company on its path to transform the entire food chain to better serve consumers.” 

Online food delivery is experiencing massive expansion globally. According to latest reported results, Grubhub grew daily average orders 39% year-on-year, reaching over 416 000 orders per day. In Latin America, iFood has reached 390 000 orders per day just in Brazil in the last week of October, compared with 183 000 in October 2017, representing 109% growth.

iFood CEO Carlos Moyses said: “We want our consumers to have an amazing delivery experience from the moment they order their food to the moment it arrives. Our partners – the restaurants and delivery fleet – make that happen by living our purpose of improving people’s lives using our services.

“iFood exists for our customers and, with an increased investment commitment of this size, we will be able to build out our state of the art technology platform, and increase our courier and restaurant partners to even better serve our current and future customers in Latin America.”

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Hide your sheep, Spyro is reigniting

Spyro, the iconic purple dragon that entertained living rooms worldwide in the late ‘90s, is making a return with the release of Spyro Reignited Trilogy.

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Spyro Reignited Trilogy introduces players to a fully remastered game collection with a re-imagined cast of characters, animations, environments, new lighting and recreated cinematics—all inHD.  Now fans can explore more than 100 lush environments filled with new detail, that brings the Dragon Realms and Avalar to life . The trilogy is available for PlayStation 4, PlayStation 4 Pro and the family of Xbox One devices from Microsoft, including the Xbox One X.

South African distributors Megarom provided the followjng information:

In Spyro Reignited Trilogy, lead developer Toys For Bob is giving fans an all scaled-up version of the original three Spyro games that started it all, Spyro the Dragon, Spyro 2: Ripto’s Rage! and Spyro: Year of the Dragon, but with a modern-day feel that makes it fresh and fun for today’s player. Adding to the fun, voice actor Tom Kenny is returning to the franchise as the voice of Spyro in all three remastered games. Longtime fans will be treated to Toys For Bob’s reimagined version of the classic soundtracks, in addition to an all-new title-screen theme from original soundtrack composer Stewart Copeland.

Additionally, the new game brings an in-game audio feature that allows players to switch between the original and the newly remastered soundtracks, for those who want a more classic gameplay experience. Players can simply fly in to the “options menu” at any time during gameplay, unleash their preferred nostalgic or scaled-up groove, and glide right back into the Spyro action without losing saved data.

“It’s been a real pleasure to bring back one of most iconic video game characters of all time through the Spyro Reignited Trilogy,” said Paul Yan, Co-Studio Head at Toys For Bob. “We’ve poured everything we’ve got into making sure every detail was done right to deliver a great Spyro experience for fans. We hope players will have as much fun revisiting the Spyro world and characters as we did remastering them.”

In the road up to the official release of Spyro Reignited Trilogy, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, created a first-of-its-kind, life-sized, fire-breathing and talking Spyro Dragon drone. The drone took off from “Stone Hill” castle near New York City, spreading his wings across the U.S. to explore the cities and iconic landscapes that resemble levels and themes from the original Spyro games. As part of the tour, the Spyro drone chased sheep, fired up some BBQ and delivered an early copy of Spyro Reignited Trilogy to fellow O.G. and entertainment icon, Snoop Dogg. Highlights from the Spyro drone’s delivery to Snoop Dogg can be found here.

“Fans have been asking Activision to bring Spyro back for some time now. The response to Spyro Reignited Trilogy has been great thus far, and we’re absolutely thrilled that we’re able to continue to reimagine and reinvigorate some of the most iconic videogames and characters of all time with our remastered experiences,” said Steve Young, Chief Revenue Officer at Activision. “With this year being the 20th anniversary of Spyro, there’s no better time to pay homage to everyone’s favorite purple dragon.”

The Spyro community is invited to geek out and elevate their fandom even further through the elite global partnerships from the Activision Blizzard Consumer Products Group (ABCPG). Collaborations with Funko, Traly Pins, Exquisite Gaming, KidRobot, USAopoly, Trends International, Rubber Road, and Changes have created new avenues for fans to share their love for the return of Spyro, the original roast master. Spyro consumer products across apparel, collectibles, figurines and more are now available at retailers worldwide. Fans can also take advantage of the GameStop exclusive Spyro TOTAKU Collection.

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