Apple’s annual Worldwide Developers Conference (WWDC) in San Jose this week promised to make up for two years of underwhelming updates to iOS.
The event was intended to give developers insight into the capabilities of the new version of Apple’s iOS, and what they can harness before the official release in September. Developers have access to the first iOS 12 beta now, while everyone else has access to the public beta at the end of the month. While this public beta might be tempting to install, Apple is notorious for releasing extremely buggy public beta versions of iOS which are not suitable if iPhone is your daily driver.
iOS 10 and 11 often introduced more bugs and performance issues than useful features and improvements. iOS 12 has been unveiled as the better version of iOS, which deals with these known issues and improves performance on the older iPhone and iPad models. This promise was solidified by offering the upgrade to every iOS device that runs iOS 11, which means that every iPhone from the iPhone 5S onwards can be upgraded.
The performance upgrades were announced by using the 2014 iPhone 6 Plus as an example of an older device. Compared to iOS 11, iOS 12 is claimed to launch apps up to 40% faster, the keyboard displays up to 50% faster when requested, and the camera launches up to 70% faster from the lock-screen shortcut.
The only new iOS feature is grouped notifications. Users can group notifications by person or app if the person or app creates too many notifications on the iOS device. This feature has been a long time coming and has been a feature in Android since 2014.
True to its promise to jpin the fight against phone addiction, Apple introduced a new health app that doesn’t require any additional technology. The Digital Health Dashboard provides insights into how many times one picks up one’s phone, how much time one spends on particular apps and provides warnings when one is using an app too much. It can also be used by parents to monitor iPhone or iPad app time usage and block apps after a certain amount of time spent on them.
For example, if you feel Instagram wastes a lot of time, you can prescribe an hour a day and no more than that. iOS will warn you when you have 5 minutes left to use it.
Animoji, the facial-tracking emoji videos on the iPhone X, has been improved by introducing tongue recognition. A new extension of Animoji called Memoji allows users to create virtual avatar-style emojis to use as an Animoji. This is clearly following in the footsteps of Samsung’s facial tracking AR Emoji.
Siri gets an update but not as great as one would expect. Siri Shortcuts is a new feature which allows users to create recipes for phrases, similar to the IFTTT app, which can be used to execute multiple actions. For example, one can create a Siri Shortcut to the phrase “I’m coming home” to turn on a smart home heater, begin boiling a smart home kettle, find the fastest route home in the Map app and start playing a favourite radio station via CarPlay.
CarPlay gets an upgrade, with the integration of third-party map apps like Waze and Google Maps. A great step forward in the direction of a great smart car experience with the iPhone.
Group FaceTime, a highly anticipated feature, has finally been made a reality. The update will bring the capability to host 32 participant FaceTime calls, with a promise of similar clarity to traditional 2-participant FaceTime calls.
AR Kit has also been improved and iPhones which support AR will receive an app called Measure. It allows a user to measure a line on any surface and get the length of a real-world object, without the need for a ruler.
Finally, the Photos app receives smarter features, allowing users to share photos from events with everyone who was at the event, using the facial recognition software built into the app. The redesign makes the Photos app more user-friendly and provides the users with a glance at what happened a year ago and groups notable events. This brings the Apple Photos app closer to the powerful Google Photos app.
Overall, iOS 12 shouldn’t be anticipated for its new features but rather for its performance upgrades. This announcement has shown that Apple cares about its customers.
The future of the book… and of reading
Many fear that the days of the printed book are numbered. In truth, it is not so much the book that is evolving, but the very act of reading, argues ARTHUR GOLDSTUCK.
Let’s talk about a revolutionary technology. One that has already changed the course of civilisation. It is also a dangerous technology, one that is spreading previously hidden knowledge among people who may misuse and abuse the technology in ways we cannot imagine.
Every one reading this is a link in a chain of this dangerous and subversive technology.
I’m talking, of course, about the printed book.
To understand how the book has changed society, though, we must also understand how the book has changed reading. That, in turn, will help us understand the future of the book.
Because the future of the book is in fact the future of reading.
Let’s go back to a time some may remember as their carefree youth. The year 400.
(Go back in history with the links below.)
Wearables enter enterprise
Regardless of whether wearables lack the mobility or security capabilities to fully support the ways in which we now work – organisations remain keen and willing to unlock the potential such devices have, says RONALD RAVEL, Director B2B South Africa, Toshiba South Africa.
The idea of integrating wearable technology into enterprise IT infrastructure is one which, while being mooted for several years now, has yet to take-off in earnest. The reasons behind previous false dawns vary. However, what is evident is that – regardless of whether wearables to date have lacked the mobility or security capabilities to fully support the ways in which we now work – organisations remain keen and willing to unlock the potential such devices have. According to ABI Research, global wearable device shipments will reach 154 million by 2021 – a significant jump from approximately 34 million in 2016.
This projected increase demonstrates a confidence amongst CIOs which perhaps betrays the lack of success in the market to date, but at the same time reflects a ripening of conditions which could make 2018 the year in which wearables finally take off in the enterprise. A maturing IoT market, advances in the development of Augmented Reality (AR), and the impending arrival of 5G – which is estimated to have a subscription base of half a billion by 2022 – are contributing factors which will drive the capabilities of wearable devices.
Perhaps the most significant catalyst behind wearables is the rise of Edge Computing. As the IoT market continues to thrive, so too must IT managers be able to securely and efficiently address the vast amounts of data generated by it. Edge Computing helps organisations to resolve this challenge, while at the same time enabling new methods of gathering, analysing and redistributing data and derived intelligence. Processing data at the edge reduces strain on the cloud so users can be more selective of the data they send to the network core. Such an approach also makes it easier for cyber-attacks to be identified at an early stage and restricted to a device at the edge. Data can then be scanned and encrypted before it is sent to the core.
As more and more wearable devices and applications are developed with business efficiency and enablement in mind, Edge Computing’s role will become increasingly valuable – helping organisations to achieve $2 trillion in extra benefits over the next five years, according to Equinix and IDC research.
Where will wearables have an impact?
At the same time as these technological developments are aiding the rise of wearables, so too are CIOs across various sectors recognising how they can best use these devices to enhance mobile productivity within their organisation – another factor which is helping to solidify the market. In particular it is industries with a heavy reliance on frontline and field workers – such as logistics, manufacturing, warehousing and healthcare – which are adopting solutions like AR smart glasses. The use case for each is specific to the sector, or even the organisation itself, but this flexibility is often what makes such devices so appealing. While wearables for the more traditional office worker may offer a different but no more efficient way for workers to conduct every day tasks such as checking emails and answering phone calls, for frontline and field workers they are being tailored to meet their unique demands and enhance their ability to perform specific tasks.
Take for example boiler engineers conducting an annual service, who could potentially use AR smart glasses to overlay the schematics of the boiler to enable a hands-free view of service procedures – meaning that when a fault becomes a barrier to repair, the engineer is able to use collaboration software to call for assistance from a remote expert. Elsewhere, in the healthcare sector smart eyewear may support clinicians with hands-free identification of patient records, medical procedures and information on medicines and results.
Such examples demonstrate the immediate and diverse potential of wearables across different verticals. With enterprise IT infrastructure now in the position to embrace such technologies, it is this ability to deliver bespoke functionality to mobile workers which will be the catalyst for continued uptake throughout 2018 and beyond.