Five bleary-eyed gamers have each completed a mammoth two-day stint at the wheel of a virtual Ford GT race car in Forza Motorsport 6 to set a new Guinness World Records title for the “longest video marathon on a racing game”.
Gamers Cara Scott, 25, from the U.K.; Hélène Cressot, from France; Johannes Knapp, 30, from Germany; Andrea Lorenzo Facchinetti, 42, from Italy; and Jesús Sicilia Sánchez, 23, from Spain, took on a simulated version of the La Sarthe circuit used for the Le Mans 24 Hours, where the real life Ford GT race car achieved a historic victory earlier this year.
Driving for 48 hours, 29 minutes and 21 seconds, and completing a combined 41,004 virtual kilometres and 3015 laps, the gamers survived on power naps, sweets and soft drinks as they broke the previous record of 48 hours 1 minute.
The Guinness World Records title was later presented on the Microsoft stand at Gamescom, Europe’s biggest interactive games trade fair, in Cologne, Germany.
“They did an amazing job. Just like driving at the real Le Mans, this achievement required extreme levels of concentration, attention to detail, and most importantly endurance – because they had to keep going for twice as long as we did,” said Ford Chip Ganassi Racing driver Stefan Mücke, who competes in the FIA World Endurance Championship in the Ford GT, and started the virtual race.
Compared with Mücke’s 136 laps of Le Mans – completed during 9:05.40 hours of real world driving – the five gamers averaged 603 laps each over 48:29.21 hours of virtual driving during the challenge with Forza Motorsport 6 for Xbox One, at Ford’s European headquarters, also in Cologne.
Their combined 41,004 kilometres is equivalent to driving once around the world. To stay awake for two nights straight, they drank 32 energy drinks, 146 bottles of water and 47 bottles of soft drinks, and consumed more than 3 kilograms of sweets.
“For me, it’s incredible to see anyone stay up all night, whether it’s for a bumper car marathon or four days of watching television,” said Lena Kuhlmann, official adjudicator, Guinness World Records. “Two days of race gaming is a superlative effort. The endurance of the gamers is remarkable. They were engaged, concentrating and having fun even after the record was broken. It’s also great to have the actual Ford GT in view, to keep the gamers from getting completely immersed in the virtual world.”
Ford GT and Forza Motorsport 6
Ford engineers worked closely with Microsoft’s Turn 10 Studios to ensure the virtual driving experience of the cars in Forza Motorsport 6 is as realistic as possible, from the look and feel of each vehicle to distinctive engine sounds and handling styles. With the Ford GT, certain performance aspects were first revealed through the game, such as the active rear wing, which automatically changes its angle in different conditions. The Ford GT is now one of the top five most raced cars in the game and has racked up almost 71 million kilometres – nearly as far as the distance from the Earth to Mercury, when at its closest.
Ford and Microsoft have combined forces again with Forza Racing Championship, the largest Forza racing competition in history. Open to elite gamers and aspiring amateurs, the championship, running until Sept. 4, will crown the best Forza player in the world, with the ultimate prize a brand new 2017 Ford Focus RS.
Ford this week also premiered the new “Dronekhana” video showing expert drone pilots tackling a unique and challenging course – involving a Focus RS, a smoking Ford Mustang, and a robot, also filmed nearby at Ford’s European HQ.
World Drone Prix champion Luke Bannister, 16, and fellow Tornado XBlades team member Brett Collis, 22, both from the U.K., raced the drones over an obstacle course that also included flying through a Ford B-MAX car, under a Ford Ranger pickup and bursting through smoke-filled balloons. A rig of 36 GoPro cameras captured the lightweight racing drones mid-action in a style made famous by the 1999 film The Matrix.
Samsung in lock-step with its rivals?
Tonight Samsung will kick off the next round in the smartphone wars with the S10 range, writes ARTHUR GOLDSTUCK.
When Samsung unveils the new S10 smartphone at an event in San Francisco today, it will mark the beginning of the 2019 round of World War S. That stands for smartphone wars, although Samsung would like it to be all about the S.
Ever since the launch of the Samsung Galaxy S4 in 2013, Samsung has held both technology and thought leadership in the handset world. Back then, Apple’s iPhone 5 was the last device from the American manufacturer that could lay claim to being the best smartphone in the world. With the 2013 launch of the iPhone 5s, Apple entered an era of incremental improvement, playing catch-up, and succumbing to market trends driven by its competitors.
Six years later, Samsung is fighting off the same threat. Its Chinese rival, Huawei, suddenly wrested away leadership in the past year, with the P20 Pro and Mate 20 Pro regarded as at last equal to the Samsung Galaxy S9 Plus and Galaxy Note 9 – if not superior. Certainly, from a cost perspective, Huawei took the lead with its more competitive prices, and therefore more value for money.
Huawei also succeeded where Apple failed: introducing more economical versions of its flagship phones. The iPhone 5c, SE and XR have all been disappointments in the sales department, mainly because the price difference was not massive enough to attract lower-income users. In contrast, the Lite editions of the Huawei P9, P10 and P20 have been huge successes, especially in South Africa.
Today, for the first time in half a decade, Samsung goes into battle on a field laid out by its competitors. It is expected to launch the Galaxy S10 Plus, S10 and S10 e, with the latter being the Samsung answer to the strategy of the iPhone XR and Huawei P20 Lite.
Does this mean Samsung is now in lock-step with its rivals, focused on matching their strategies rather than running ahead of them?
It may seem that way, but Samsung has a few tricks up its electronic sleeve. For example, it is possible it will use the S10 launch to announce its coming range of foldable phones, expected to be called the Galaxy X, Galaxy F, Galaxy Fold or Galaxy Flex. It previewed the technology at a developer conference in San Francisco last November, and this will be the ideal moment to reclaim technology leadership by going into production with foldables – even if the S10 range itself does not shoot out the lights.
However, the S10 handsets will look very different to their predecessors. First, before switching on the phone, they will be notable by the introduction of what is being called the punch-hole display, which breaks away from the current trend of having a notch at the top of the phone to house front-facing cameras and speakers. Instead, the punch-hole is a single round cut-out that will contain the front camera. It is the key element of Samsung’s “Infinity O” display – the O represents the punchhole – which will be the first truly edge-to-edge display, on the sides and top.
The S10 range will use the new Samsung user interface, One UI, also unveiled at the developer conference. It replaces the previous “skin”, unimaginatively called the Samsung Experience, to introduce a strong new interface brand.
One UI went live on the Note 8 last month, giving us a foretaste, and giving Samsung a chance to iron out the bugs in the field. It is a less cluttered interface, addressing one of the biggest complaints about most manufacturer skins. Only Nokia and Google Pixel handsets offer pure Android in the local market, but One UI is Samsung’s best compromise yet.
It introduces a new interaction area, in the bottom half, reachable with the thumb, with a viewing area at the top, allowing the user to work one-handed on the bottom area while still having apps or related content visible above. One UI also improves gesture navigation – the phone picks up hand movements without being touched – and notification management.
The S10 range will be the first phones to feature the latest Qualcomm Snapdragon 855 chip, at least for the South African and American markets. That makes it 5G compatible, for when this next generation of mobile broadband becomes available in these markets.
They will also be the first phones to feature Wi-Fi 6, the next generation of the Wi-Fi mobile wireless standard. It will perform better in congested areas, and data transfer will be up to 40% faster than the previous generation.
The phones will be the first to use ultrasound for fingerprint detection. If Samsung gets it right, this will make it the fastest in-screen fingerprint sensor on the market, and allows for a little leeway if one pushes the finger down slightly outside the fingerprint reader surface. It does mean, however, that screen protectors will have to be redesigned to avoid blocking the detection.
Not enough firsts? There are a few more.
Most notably, it will be the first phone range to feature 1 Terabyte (TB) storage – that’s a thousand Gigabytes (GB) – at least for the top-of-the-range devices. Samsung last month announced that it would be the first manufacturer to make 1TB built-in onboard flash storage. Today, it will deploy this massive advantage as it once again weaponises its technology in the fight for smartphone domination.
- Arthur Goldstuck is founder of World Wide Worx and editor-in-chief of Gadget.co.za. Follow him on Twitter and Instagram on @art2gee
IoT set to improve authentication
By Sherry Zameer, Senior Vice President, Internet of Things Solutions for CISMEA region at Gemalto
As it rapidly approaches maturity, the Internet of Things (IoT) is set to continue a transformational trajectory, introducing new efficiencies in multiple fields by allowing measurement and analysis on a scale that has never been possible before. From agriculture to logistics, from retail to hospitality, from traffic to health, from the home to the office, the applications for monitoring ”things” are limited only by the imagination.
And South African (and African) businesses are showing abundant imagination in their practical deployments of IoT solutions in multiple settings, creating a better tomorrow through almost universal measurement and the introduction of new levels of convenience – including how to access locations, devices and services securely.
Any company, whether South African or international, should bear in mind that understanding consumer expectations can be the key to unlocking the full potential of IoT devices and related smart services.
According to Gemalto’s latest Connected Living study, improving the way consumers authenticate themselves to services is one of the most anticipated benefits of IoT, highlighting a desire for a more seamless and secure IoT experience.
Consumers are interested in advanced ways of authenticating themselves through automatic (based on behavioral patterns) or biometric techniques, lessening the need to have to intervene manually, all in the name of a much more streamlined authentication process. Smartphone manufacturers like Apple and Samsung have already placed fingerprint and facial recognition high on the agenda. There is also a widespread positive sentiment towards IoT’s potential for improving the quality of home life through connected, smart appliances.
Personalised services is something else that wins consumers over. In fact, a fluid, personalised and unified experience with continuity of services, together with security and privacy, is critical for the successful implementation of any technology.
And those types of services are today quite possible. With everything being connected – from small gadgets to digital solutions for large enterprises – IoT is no longer just a buzzword. That much is clear in a piece from Vodacom IoT managing executive Deon Liebenberg. Writing for IOL Online, Liebenberg provides insight into the sheer range of applications for IoT: the 20 use cases he cites range from the obvious, like transport and logistics, to the connected home and wearables; he even suggests tagging pets with IoT transmitters, for those who always need to know the whereabouts of the family cat.
Low-cost tags fitted to cats, dogs, lamp posts, shipping containers or other items are just one part of the puzzle, however. There are other two pieces; arguably the most complex part is the availability of communication networks in areas where there aren’t any WiFi networks, or indeed, anything else.
And that’s where the bigger takeaway from Liebenberg’s piece and other IoT trends articles becomes apparent. The communication networks are there, as are those tags: dedicated IoT networks (like LoraWAN, SigFox and narrowband IoT) are all available in South Africa.
So, too, is the third and final essential component. Software which is able to process the data generated by the tag and transmitted over the IoT network and into the internet. In this regard, there’s no shortage of solutions available from cloud providers like AWS and Azure; electronics giant Siemens, too, is in on the action, having recently launched a new cloud-based IoT operating system to develop applications and services for process industries, including oil and gas and water management.
This combination means it is quite possible right now to enable just about any use case. Business owners, who will know best how IoT can add value in their organisation, can now see their ideas becoming reality. Most crucial of all, IoT solutions delivering new levels of efficiency and convenience are not only possible, they are able to be offered with the simple and effective security that will drive consumer acceptance.