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Fallout 4 racks up record sales

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Fallout 4 has generated record sales at retail outlets and via digital download for Xbox One, PlayStation 4 computer entertainment system and PC.

Bethesda launched with approximately 12 million units worldwide to meet day one demand, representing sales in excess of $750 million. The collector’s edition, the Fallout 4 Pip-Boy Edition, sold out within hours of its announced availability.

Major retailers have informed Bethesda of the tremendous consumer interest in Fallout 4, with some noting it was the most pre-ordered game this year. In addition, the Fallout 4 Pip-Boy Edition was the fastest-selling collector’s edition of any game in history at leading retailers. Following the release, Bethesda was advised that launch day sales at some of the leading retail chains were the largest of any game released this year. Bethesda is now shipping more Fallout 4 units to retailers to meet ongoing market demand.

Digital sales of Fallout 4 are also breaking records. On Steam, Fallout 4 became the number one game played, surpassing the previous record for concurrent play with over 470,000 Fallout players. The companion app, Fallout Pip-Boy, became the number one game on the iTunes App Store. Fallout 4 also set the record as the most viewed game launch of all 2015 games, according to Twitch.

“We’re extremely proud of Todd Howard, Game Director at Bethesda Game Studios, and his experienced team of developers for their talent and dedication in creating this extraordinary game,” said Vlatko Andonov, President of Bethesda Softworks. “Fallout 4 is a masterpiece in game development and storytelling, providing fans hundreds of hours of fun as they explore and are challenged by this fascinating, beautifully crafted world.”

Fallout 4 has earned critical acclaim since its announcement in June 2015, winning over 160 awards at the 2015 Electronic Entertainment Expo (E3) including the coveted Game Critics Award for ‘Best of Show’, a selection voted on by an independent group of journalists from 39 leading media outlets that cover the videogame industry.

Following its release across the globe, this eagerly-awaited title has garnered additional raves from some of the industry’s most influential and respected critics. Reviewers have noted for particular praise the game’s storytelling, its vast, detailed world, crafting systems, exploration, meaningful player choices, shooting mechanics, hours of gameplay, and most importantly, total freedom of action.

“A huge thanks to our fans that’ve made this all possible,” said Todd Howard, Game Director on Fallout 4. “After four years of development, it’s not complete until our fans get to play it and make it their own. We can’t wait to hear about their adventures.”

Fallout 4 reaffirms the elite status of Bethesda Game Studios as among the finest development teams in the industry. Each of the last three games developed by Bethesda Games Studios were consensus ‘Game of the Year’ winners and rank with the highest-scoring titles in the industry. Fallout 4 is the follow up to the 2008 ‘Game of the Year’, Fallout® 3, and the first title from Bethesda Game Studios since the release of their global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim.

In Fallout 4 you play the sole survivor of Vault 111 and enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the New England Wasteland. Welcome home.

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AppDate: DStv taps Xbox, Hisense for app

DStv Now app expands, FNB gets Snapchat lens, Spotify offers data saver mode, in SEAN BACHER’s apps roundup

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DStv Now for Xbox and Hisense

Usage of DStv Now, the online DStv service available free to DStv customers, is increasing rapidly with more than two million plays of live and Catch Up content per week. In addition to using DStv Now to watch TV on tablets and smartphones, an increasing number of DStv customers are also opting to use it as their primary method of getting DStv on additional TVs in the house. This is set to increase with the release of two new big-screen TV apps, one for Xbox gaming consoles (Xbox One, Xbox One S, Xbox One X) and another for Hisense smart TVs (2018 and newer models).

Expect to pay: A free download.

Platform: Any of the Xbox One range of gaming consoles and 2018 or later Hisense smart TVs.

Stockists: Visit the store linked to your Xbox console or HiSense smart TV.

Santam Safety Ideas

Start-up businesses that have a FinTech or InsurTech business venture brewing are called to enter the third annual Santam Safety Ideas competition. Safety solutions or InsurTech ventures that are ready for piloting could win up to  R150 000 worth of incubation support and R200 000 in seed funding. 

The Safety Ideas competition was launched two years ago in partnership with LaunchLab,  Stellenbosch University’s startup incubator that facilitates valuable connections for corporates and startups sourced from the startup ecosystem and partner universities in South Africa. The previous winners are Herman Bester and Anton Swanevelder, co-founders of MyLifeLine – a wearable panic device that won the competition last year; and Ntsako Mgiba and Ntandoyenkosi Shezi, co-founders of Jonga – a cost-effective security system for low income families, which won the competition in 2017.

Entries close on 28 February 2019. For more information on how to enter, visit: www.santam.co.za/safetyideas/

Click here to read about the FNB Snapchat lens, Spotify Free with data saver, and 00:37.

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Fortnite fixes hackers’ hole

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Epic Games has repaired a vulnerability that exposed Fortnite, the world’s most popular game of the moment, to hackers. The hole, which was left in Epic’s web infrastructure,  allowed hackers to target players with email that appeared to come from Epic Games, but would have led them to a phishing site, where their log-in details would have been stolen.

Researchers at cyber security solutions provider Check Point Software alerted Epic to vulnerabilities that could have affected any player of the hugely popular online battle game.

Fortnite has nearly 80 million players worldwide. The game is popular on all gaming platforms, including Android, iOS, PC via Microsoft Windows and consoles such as Xbox One and PlayStation 4.  In addition to casual players, Fortnite is used by professional gamers who stream their sessions online, and is popular with e-sports enthusiasts.

If exploited, the vulnerability would have given an attacker full access to a user’s account and their personal information as well as enabling them to purchase virtual in-game currency using the victim’s payment card details. The vulnerability would also have allowed for a massive invasion of privacy, as an attacker could listen to in-game chatter as well as surrounding sounds and conversations within the victim’s home or other location of play. 

While Fortnite players had previously been targeted by scams that deceived them into logging into fake websites that promised to generate Fortnite’s ‘V-Buck’ in-game currency, these new vulnerabilities could have been exploited without the player handing over any login details.

Click here to read how the Fortnite hack worked

To win a set of three Fortnite Funko Pop Figurines, click here.

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